EDIT (07/06) - The big change this update is an additional GUI element for the shift meter. Now the entire background of the level will fade to black when shift is decreasing, and will stall at a fully black screen if you have temporarily run out. I also wanted to add an iris effect to narrow your field of vision, but this made the screen too cluttered so I ended up doing away with it. The glow is also still in there BECAUSE I LIKE IT! :P I also did some other touch-ups with the hit detection of shifting inside walls, as well as some minor level design stuff.
EDIT (07/03) - I fiddled around with the hit detection regarding collision with enemies and hopefully made it a bit more forgiving. I'm still working on giving a better visual indicator for shifting (I want to avoid doing just a meter in the corner of the screen if possible) as well as fiddling around with hit detection for the blocks when you pass through them. Thanks to everyone who has played my game so far, and I really appreciate the great feedback! Keep it coming!
Hi, everybody! My name is Ryan and this is my first ever project post on newgrounds. It is also pretty much my first real game project ever! After doing a couple game prototypes in college, I decided to buckle down and work on something a little bit larger in scale. The product of said endeavor is this -- a game called Eidolons.
I am really proud of the way it turned out, but I also understand that if I want to improve as a designer I'm going to need to get all the feedback I can. This is where you come in! If you find yourself with an hour or so to kill, and don't mind jumping into yet another indie platformer, I would love to hear any and all critiques you have.
Also, if after playing the game you find yourself humming any of the tunes, you can nab all the musics by clicking the link on the left or copy-pasting this URL:
Finally, thanks for checking out my game. I really hope you like it!