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A Boulder Dash style game about the quest for love. Collect diamonds, avoid monsters and win the hand of your princess.
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The rule of thumb for boulders in these type of games are to fall AFTER you move out from under them. It would also be good to have a delay on the movement, having it so pressing down the button to move only moves once for the first half a second, then moves automatically thereafter so that you can better control it. The game is pretty much unplayable as it is, especially as sometimes you can't even run beneath a boulder while at other times you can, randomness is not a good aspect for these games.
Overall these two problems are huge flaws, they are like that in the other games for good reason, best keep to them and innovate in other ways.
Hi. I've just put up a new version which includes reworked controls. Hopefully you'll find the controls far more precise now.
your character moves way too fast to control, the boulder physics aren't that great. It needs some work.
Hi. I've just posted a new version that I think resolves the issues with the controls.
The character moves to fast and the boulder physics is really weird
Hi. I've just posted a new version that I think resolves the issues with the controls. I've made some adjustments to the boulder physics but there's probably more work to do there.
I think the game is great, but on some levels, every move is crucial, and often the character moves two spaces when I only press a button once, which really makes completing the game difficult.
Hello. I've just posted a new version with more precise controls. Hopefully that makes the handling more to your liking :)
Great game. i love it, but the speed is a bit too high and the moving of the NPC-s is a bit weird. its ultra random. like there is no pattern. but still its a great game! :D
Hi. I've tightened up the controls which I think helps alleviate the feeling of it being too fast.
Regarding the random moving NPCs they actually are random. I'm not sure how well it works but I thought it would keep the player guessing.
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