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Meet Eye-Ball Shaun!
Scrawny little guy ain't he? he may not be much, but he's quite the looker I can assure you!
What can Shaun do?
Shaun can Run, Duck, Air Jump, Wall Jump and slide his way out of any dangerous situation!
The game is a "survival platformer" something like Super Meat Boy and Oddworld combined.
Using Shaun's abilities you must escape the gruesome traps that have been set for you.
IndieStatik Review - http://indiestatik.com/2013/07/07/the-infinite-perils-of-eyeball-shaun/
(Wallpaper for this game is designed by Deviantart user "Fernys") - http://24.media.tumblr.com/70dd38c074fe59e06b04526f05489c00/tumblr_mphtthhQA61s071aro1_1280.png
Well made game! Great music and excellent graphics!
has a lot of bugs like : sometimes bulets do not hit you but you still explode (maybe bullets model is smaller than area of killing? , correct me if i am wrong) , and sometimes player starts humping a wall with only a tiny part of his leg . his whole body is floating ... i died alot becouse of that on level 15. and also , this game brings nothing new...
I have just tweaked the game so that it fixes a few problems people had with the game.
(Shaun can no longer do the ''Humping'' glitch you've mention)
Thanks for the feedback!
Cool challenging game
this combines everything wrong with platformers with everything wrong with flash games.
first: made to level 28 before i just stopped. didn't care to continue, there is no plot, no driving factor at all, eyeball Shaun is just "there" he is doing these dangerous puzzles "because he can" apparently.
the only semblance of a plot was at the beginning, with the signs in the background talking about the lenses and lazers and stuff
second: the game felt like a completely generic rip of oddworld minus the rescuing of mudokens, the art style felt like a hand drawn version of oddworld, and you even used some sound effects from it.
the minuscule plot it had, even felt taken from oddworld, in the way that you could see glukken advertisements for various things
third: FUCKING DEATH ANIMATIONS. in a game designed to kill the player, have SHORT death animations, it gets annoying as fuck to watch the screen slowly fade after every single death
the game was not overly enjoyable, it was to generic to be enthralling and too difficult to be a casual thing, but its good enough to not be blammed, since despite all its glaring issues, it did seem like you put time and effort in an attempt to make it good.
I'm sorry that the game wasn't to your liking, I'm still a beginner with flash games and I'm still trying to learn.
The plot is explained when you click on the "About" button in the main menu screen, but it wasn't really my main focus when making this game.
Visually the entire game was meant to be a homage to the Oddworld series while the game play is inspired from Super Meat Boy.
The game will recieve updates in the future that will hopefully fix some of the problems you have pointed out.
The difficulty curve is more like a bell than a proper ramp up, with the main difficult parts being in the middle, but otherwise completely solid. Good replayability with the extremely difficult second 'campaign.'
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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