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Rubberband Racing is inspired by classics like the Micro Machines video game series.
You control little toy cars which you have to pilot through makeshift racing tracks and obstacle courses.
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I want to give it 2.5 cuz I liked the fact that you could have different cars with pros/cons to them, and that you could change color on the cars.
BUT the controls are really slippery and hard to get used to. I ended up crashing all the time. Maybe you who made it will say "it's supposed to be hard to get used to" or something but just... no. You could add a campaign with upgrades to the car (everyone loves upgrading) and maybe you could be able to change control scheme and use keys, but only if you reaaly want to. It seemed really cool, but fell flat. Try to add new things cuz you'll probably be blammed. :)
Not too bad. The graphics are all right, and I like that there's some element of depth to the maps with how you can go behind certain objects. It gets real boring real fast though, and it doesn't feel like a competition or anything like it, it all feels a bit pointless. Music is all right, but I don't like the sound effects used.
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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