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Ending is a superb, but ultimately flawed puzzle/roguelike. After 30-45 minutes I think I'm done with the game. I'm not really into puzzle mode (or puzzle games in general) and I don't feel like I'm getting better at free play mode. Maybe it's just me, but as soon as any of the pushing enemies show up it's basically game over. When you can't kill something, the next option is to avoid it. But I don't have room to get around them and can't move fast enough to despawn them by opening new rooms. I read another review where someone said the game is always winnable, but I'm having a hard time believing that. There are a lot of instances where making the right decision given the circumstances ended up being the wrong decision 10-15 moves later or as soon as I open a new room.
Maybe since it's a roguelike type deal this was intended? Even so, Red Rogue, st33d's previous roguelike, was not only was challenging, but also seemed fair. I never had the feeling I'd been cheated out of a playthrough. Even if Ending actually is 100% winnable, I still don't get that feeling as a player. Which is a shame really, because the game does so many things right. The mechanics are rock solid and level progression in puzzle mode is spot on. The lack of any explanation does (almost) nothing to harm the play experience, which speaks to how well the game (and by extension st33d) teaches you to play it.
If it weren't for the issues above, I wouldn't have anything to criticize. At all.
The simplistic design puts the (very good) game concept/idea on the spotlight. Pure gameplay with no frills.
Is freeplay even possible? Once you get anywhere near a free-moving pushing enemy, thats it, you lose. You can't kill them and they endlessly chase you (and push you) until you get easily forced into a corner.
I got real close... then I entered a room with one of those things right at the entrance of the room, with a spawner creating MORE of them. Am I really expected to not run into any of them? Sometimes they are not possible to avoid because as soon as you open a new room, they're right there, you can't just turn around and try to open a new door, they are already within 4 blocks of you, game over.
Nice game, its a game that needs some thinking, but iI got bored too easily, needs some more things to make people keep more time playing.
Epic game! I like that it got some puzzle stuff in it!
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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