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Jun 18, 2013 | 4:04 AM EDT
  • Daily 2nd Place June 19, 2013

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Desktop versions are available from this link: h/ending/

Android and iOS versions are also available.



Rated 3.5 / 5 stars June 29, 2013

challenging in higher levels but can get boring :/


Rated 3.5 / 5 stars June 23, 2013

Everyone says this is original, yeah it is, maybe with inspiration from Nitrome. But this is a fucking good game. It's a bit repetitive though.


Rated 3.5 / 5 stars June 20, 2013

Kind of boring.



Rated 3.5 / 5 stars June 26, 2013

Ending is a superb, but ultimately flawed puzzle/roguelike. After 30-45 minutes I think I'm done with the game. I'm not really into puzzle mode (or puzzle games in general) and I don't feel like I'm getting better at free play mode. Maybe it's just me, but as soon as any of the pushing enemies show up it's basically game over. When you can't kill something, the next option is to avoid it. But I don't have room to get around them and can't move fast enough to despawn them by opening new rooms. I read another review where someone said the game is always winnable, but I'm having a hard time believing that. There are a lot of instances where making the right decision given the circumstances ended up being the wrong decision 10-15 moves later or as soon as I open a new room.

Maybe since it's a roguelike type deal this was intended? Even so, Red Rogue, st33d's previous roguelike, was not only was challenging, but also seemed fair. I never had the feeling I'd been cheated out of a playthrough. Even if Ending actually is 100% winnable, I still don't get that feeling as a player. Which is a shame really, because the game does so many things right. The mechanics are rock solid and level progression in puzzle mode is spot on. The lack of any explanation does (almost) nothing to harm the play experience, which speaks to how well the game (and by extension st33d) teaches you to play it.

If it weren't for the issues above, I wouldn't have anything to criticize. At all.


Rated 3.5 / 5 stars July 8, 2013

The simplistic design puts the (very good) game concept/idea on the spotlight. Pure gameplay with no frills.