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challenging in higher levels but can get boring :/
Ending is a superb, but ultimately flawed puzzle/roguelike. After 30-45 minutes I think I'm done with the game. I'm not really into puzzle mode (or puzzle games in general) and I don't feel like I'm getting better at free play mode. Maybe it's just me, but as soon as any of the pushing enemies show up it's basically game over. When you can't kill something, the next option is to avoid it. But I don't have room to get around them and can't move fast enough to despawn them by opening new rooms. I read another review where someone said the game is always winnable, but I'm having a hard time believing that. There are a lot of instances where making the right decision given the circumstances ended up being the wrong decision 10-15 moves later or as soon as I open a new room.
Maybe since it's a roguelike type deal this was intended? Even so, Red Rogue, st33d's previous roguelike, was not only was challenging, but also seemed fair. I never had the feeling I'd been cheated out of a playthrough. Even if Ending actually is 100% winnable, I still don't get that feeling as a player. Which is a shame really, because the game does so many things right. The mechanics are rock solid and level progression in puzzle mode is spot on. The lack of any explanation does (almost) nothing to harm the play experience, which speaks to how well the game (and by extension st33d) teaches you to play it.
If it weren't for the issues above, I wouldn't have anything to criticize. At all.
Not letting me play?? possibly because im on a mac i don't know. just a black screen?
Cool game,never played this kind of game before! great job!
It's a very nice concept and has been a great time-passer. Very unique.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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