Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.
There IS a recipe for the potion in game :-)
Great game, I needed to think real hard. I got 35% of the stamina down, but the potion never works...
Well made, with a retroish feel :)
Was pulled in by the amusing concept of an ANTI-escape game, stayed for the well thought out puzzle.
I liked how everything you did had an obvious link to the end goal, unlike many point and click games-
It never felt like pure trail and error!
Getting all 5 medals was very easy .
A very solid game. I like how you turned around the whole "escape the room" mechanic that has definitely gotten stale. It is a bit counter intuitive that the cursor turns grey when you can interact with something, though.
To start off, I absolutely love the idea of taking a typical escape the room game and turning it completely backwards - even the title spells this out well enough to grab attention. I also love how pretty much everything the player does in this game is perfectly sensible; no secret compartment in the wall concealing an ankh that you wrap a dollar bill around and light on fire to reveal a secret QR code tattooed on your arm. The ending, telling how the werewolf got through each of your defenses and how effective they were, was a nice touch.
Another thing I appreciated was the use of red-herrings, like the potion with the mushroom versus the root (Could have thrown in another - when the recipe once said "hot dust" I was thinking ashes and checked the fireplace, and when I found the spices, they were obviously what the recipe called for). I noticed another - the opportunity to douse the meat in the potion rather than just drinking it and distracting the wolf with the meat. Too bad I discovered the options in that order, because suspending the meat from the hook didn't occur to me before I tried setting it down on a table, on the floor, then thought to cover it with the potion.
I feel I should mention that the floor is only accessible while facing the fireplace, which bugs me; looking around should not be counter-intuitive in one of these games. Could have also had some more options, like trying to use the table and chairs as a barricade or simply nailing the window shut, either of which might have created a weaker defense; more red herrings.
In conclusion: Excellent premise, logical gameplay, loved the multiple endings - could have been more ways to screw up and get a bad one, but I enjoyed this game more than most others of its kind.
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.