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Don't Escape

rated 4.21 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Jun 14, 2013 | 6:39 PM EDT

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A Slaughter 5 Points At least you've tried...
A Massacre 10 Points You've saved some lives.
A Night of Terror 25 Points With your efforts, more than a half of villagers survived the night.
A Frightful Night 50 Points You've saved almost everyone
A Calm Night 100 Points You've survived the night without hurting anyone!

Author Comments

I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.

There IS a recipe for the potion in game :-)



Rated 4 / 5 stars

An interesting game. I found it had a lot of the annoyances that plagued many classic adventure games, such as not knowing whether part of an object could be interacted with (how many times did I open and close that window trying to figure out how to lock it?) or something being either very small or completely invisible. I also did not realize initially that there were two pages to the journal, and that one of the "ingredients" was completely useless.

Some of the text had errors. A minor nitpick, but in future games it would be good to just have someone do a once-over of that. I would have liked to see a little more stuff you could explore and do outside the hut too.

The atmosphere of the game was great. The music could have looped a bit better, but it still did a good job building up the appropriate tension. Another interesting thing would have been to have a passage of time mechanic, in the sense that it gets a little closer to moonrise with each interaction.

Anyway good job, keep making fun and interesting stuff.

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Rated 4 / 5 stars

I find it very good, but for the potion, the trap with the root is horrible...


Rated 4 / 5 stars

It's actually pretty easy if you take your time. I really enjoyed this. I just wish it was a longer game. This would make for a great story.


Rated 4 / 5 stars

Its a very interesting concept. You could have improved on it by allowing people to see the result of their actions in a more visual way. Aside from that the concept is solid and it could easily support more content. A continuation of the story, more alternative endings, perhaps the ability to completely leave the original hut for some other place. You can basically take this concept in any direction you so chose.


Rated 4 / 5 stars

You're tricky tricky, but I enjoyed it.
Short sweet and simple


the paper was confusing as can be, it didn't seem like there were 2 different pages
the window was also confusing since the lock is soo tiny. It's hard to lock/unlock it without opening the window.
Why did some items disappear after use, but others didn't?
This is one of the biggest things I noticed about the game; keep it consistent.

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