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I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.
There IS a recipe for the potion in game :-)
This is a good turn on the "escape" point-and-click games. My favorite part is when I mess up with something crucial, I see it, and I feel it. The game doesn't just say how many died right away, but tells you where you succeeded and failed. I had a few problems with this, however. Unless you use a walkthrough, hear from a friend, etc. about how to make the potion, it could take a lot of tries to get it right. That would mean going over and over doing almost the same exact thing, and that gets very bland. I see where the intentions lay, and I don't know how to do it better myself, but it just gets tiresome. Another very small thing that I'm probably just being a bitch about is not being able to light the candle with the tinderbox. It's not the reason I gave it a 3.5 but it's just a gripe, at least let me be stupid and fail on my own haha. The color scheme of the environment can make some crucial items blend in on first sight making the player have to pointlessly click around like many PaC games. I see how the color scheme could make it depressing, but maybe putting some items in another place would suffice. Overall this game is great and puzzles your mind with riddles and thoughts of how you could escape. Great game.
Great! I really love all your games. I really like playing point and click games like this too. On my first playthrough I barely saved anyone; I like the results screen that shows your actions and the decreasing stamina bar, I thought that was pretty creative, and it gave me a really clear indication of what I was supposed to do.
Also, this is a pretty unique concept in that you prevent your escape rather than trying to escape.
And I like your style of art. Feels really retro. It also adds a lot to the atmosphere of the game, as well as the music. This game felt really ambient and unsettling, kinda like your other games. However, I'm a total wuss regarding horror movies and playing scary games--I couldn't play your Deep Sleep. x] But I love what you create with your art and music!
Love your work. :)
I really loved the game. The concept was great and allowed some experimentation, which was really fun. Had to crack my head a few times before i could get all the medals. I will anxiously wait for more of this to come. Thank you for the fun time!
very well i got all trophies in one play though no one was killed. i tried again and got the bad ending one part said a villagr was bit he considerd himself luck until the next full moon.
An Anti-Escape game, eh?
Certainly felt like a fresh approach, despite the dated graphics.
The music was sufficiently haunting to add to the atmosphere.
My main gripe was the shortness and lack of a retry button. While personally I think from a design perspective, having to retrace your actions is a way to lower the difficulty and help the player beat the game, it still felt like a bit of a cop-out not to have a retry or safe function, though with the game's shortness it can be forgiven. If you make the game longer it becomes a valid point though.
Apart from that, I liked the difficulty and that none of the riddles were out there. On my first try I actually overlooked the red herring that can mess up your potion, so maybe make it a bit more obvious from its coloration. Regarding the potion, I felt you could have had another riddle by making the order of the ingredients fixed, so there would be one more way to miss a few percent and there would be a difference between someone simply trying out all combinations (or missing the root like in my case) and lucking out.
Additional ways to solve things in alternative ways, for instance meeting a hunter outside and giving him the rifle to shoot your wolf form if you make it out later could be another way. Maybe make you work to actually create a silver bullet from a hidden pendant to make that more effective instead of just a few percent hindrance.
You could add a clock in sight, forcing you to stay on your toes and think quick. While it's a step back from the casual exploration point and click adventures do normally, I feel the added sense of urgency and pressure would benefit the athmosphere and it's not like you couldn`t make that time mode optional to cater to all sides.
This is a good game and I'd love to see you expand on it. Adding another fullmoon night in another house or alternative solutions would be great. Maybe a real story (premise was awesome, but some more involvement and some more added thoughts would increase immersion) that sees you kill yourself or even pass your curse to someone else to get rid of it as a bad ending or a best solution that leads you to salvation.
Whatever makes this longer would be fine. But you're definitely on to something here, it felt special. Congrats on a good start and thanks for all the work you put into it, especially on the riddles feeling natural.
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The Snake/Pinball mashup you never knew you wanted.
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