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Don't Escape

rated 4.22 / 5 stars
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Adventure - Point 'n Click

Credits & Info

Jun 14, 2013 | 6:39 PM EDT

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A Slaughter 5 Points At least you've tried...
A Massacre 10 Points You've saved some lives.
A Night of Terror 25 Points With your efforts, more than a half of villagers survived the night.
A Frightful Night 50 Points You've saved almost everyone
A Calm Night 100 Points You've survived the night without hurting anyone!

Author Comments

I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.

There IS a recipe for the potion in game :-)



Rated 5 / 5 stars

You've made an excellent game whose premise is a complete reversal of the "escape from a room/place" games that are abundant in this website. Too bad none of the endings actually involve the werewolf not escaping from the hut thus defeating the actual premise. I'm still giving you five stars though because it sure is fun.

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Rated 5 / 5 stars

Lots of fun

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Rated 5 / 5 stars

The idea for this game is brilliant and creative!
Its so much fun to trying to get a better ending!

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Rated 5 / 5 stars

Man, what a beautiful game! The idea of this game is brilliant! Great work, scriptwelder.

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Rated 4.5 / 5 stars

At first I thought: annoying game, pure pixel hunting. Then I found the slider for brightness in the game settings and my troubles were over! Extra points for the brightness slider.
Another great thing that should see more use in other escape or point & click games is the option to apply items to yourself. Saves a lot of awkwardness.
I love the idea to do something and then being able to decide when I am done. This introduces an amount of freedom to chose options that you usually don't have. You wan't to allow the player to screw things up.
Now it would be nice to see to allow for partial screw ups. Par example a potion that is just less effective than desired by adding too many ingredients.
Or it would be nice to see that different things can be done with the objects at hand. There may be even more than one way to archive the goal that way, but you could still end up with all items used but no perfect solution.

I'm off to nr 2 now. Has been fun.