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I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.
There IS a recipe for the potion in game :-)
Pretty cool, i like it, it very unique
Great game yet you should do something like days til the next full moon & make the game harder. Also giving us the choice to chose our own hiding places without multiple methods of failing and being successful. Also add an actual time limit. other then that, another great game!
pretty cool, although I would think a stronger wolf would kill the hunters easily, and not the other way around.
An interesting game. I found it had a lot of the annoyances that plagued many classic adventure games, such as not knowing whether part of an object could be interacted with (how many times did I open and close that window trying to figure out how to lock it?) or something being either very small or completely invisible. I also did not realize initially that there were two pages to the journal, and that one of the "ingredients" was completely useless.
Some of the text had errors. A minor nitpick, but in future games it would be good to just have someone do a once-over of that. I would have liked to see a little more stuff you could explore and do outside the hut too.
The atmosphere of the game was great. The music could have looped a bit better, but it still did a good job building up the appropriate tension. Another interesting thing would have been to have a passage of time mechanic, in the sense that it gets a little closer to moonrise with each interaction.
Anyway good job, keep making fun and interesting stuff.
Pretty creative. Got "Calm Night" by cheating, sue me. But managed to get all the other endings.
--MINOR SPOILERS AHEAD--
I was disappointed that there wasn't any ammo for the rifle and the axe wasn't self-applicable. After all, that would have provided two additional possible endings: offing yourself while in human form with the rifle, or trying to cut off one of your arms and bleeding to death(intentionally or not). Other than that, the music and ambient FX do a good job of creating the right atmosphere for feeling alone and left to your own devices in the middle of nowhere to prevent a supernatural disaster of an uncomfortably familiar nature. Mechanically and visually, the game is what it's intended to be, and manages to be sweet while short-lived. I went into this expecting a time limit too, but was pleasantly surprised to find that there wasn't one...unless there really is and I just didn't reach the hour/30-minute mark to trigger a "time's up, here's your results" deal.
I'm not partial to the trickery of making one of the items a red herring. Do it again and I shall say "ni" to you.
--MINOR SPOILERS END--
A good sequel to this would be a situation warranting forcing yourself into werewolf form via agitation/techniques or actions taken simply to bide time until the full moon comes out.
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