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I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.
There IS a recipe for the potion in game :-)
pretty cool, although I would think a stronger wolf would kill the hunters easily, and not the other way around.
An interesting game. I found it had a lot of the annoyances that plagued many classic adventure games, such as not knowing whether part of an object could be interacted with (how many times did I open and close that window trying to figure out how to lock it?) or something being either very small or completely invisible. I also did not realize initially that there were two pages to the journal, and that one of the "ingredients" was completely useless.
Some of the text had errors. A minor nitpick, but in future games it would be good to just have someone do a once-over of that. I would have liked to see a little more stuff you could explore and do outside the hut too.
The atmosphere of the game was great. The music could have looped a bit better, but it still did a good job building up the appropriate tension. Another interesting thing would have been to have a passage of time mechanic, in the sense that it gets a little closer to moonrise with each interaction.
Anyway good job, keep making fun and interesting stuff.
Pretty creative. Got "Calm Night" by cheating, sue me. But managed to get all the other endings.
--MINOR SPOILERS AHEAD--
I was disappointed that there wasn't any ammo for the rifle and the axe wasn't self-applicable. After all, that would have provided two additional possible endings: offing yourself while in human form with the rifle, or trying to cut off one of your arms and bleeding to death(intentionally or not). Other than that, the music and ambient FX do a good job of creating the right atmosphere for feeling alone and left to your own devices in the middle of nowhere to prevent a supernatural disaster of an uncomfortably familiar nature. Mechanically and visually, the game is what it's intended to be, and manages to be sweet while short-lived. I went into this expecting a time limit too, but was pleasantly surprised to find that there wasn't one...unless there really is and I just didn't reach the hour/30-minute mark to trigger a "time's up, here's your results" deal.
I'm not partial to the trickery of making one of the items a red herring. Do it again and I shall say "ni" to you.
--MINOR SPOILERS END--
A good sequel to this would be a situation warranting forcing yourself into werewolf form via agitation/techniques or actions taken simply to bide time until the full moon comes out.
one of the best games i've ever played I wish there was a even harder sequel
I personally do not care for the type of point and click with unclear items to click. The challenge should be in figuring out what each item is for. Spoiler!: The pouring the potion on the meat thing was quite clever, however finding the stupid meat was silly, as was finding the little gold key, plus as many others had mentioned, it was unclear there was a second page to that journal. A little arrow in the bottom would have gone a long way, I only figured it out because everyone was complaining about it in the comments.
However, everything worked correctly, controls were good, click radius was good, well built game overall. Also lost some points on length and difficulty, with a million examples of these types of games out there we need something new and interesting.
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
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