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Credits & Info

Uploaded
Jun 14, 2013 | 6:39 PM EDT
  • Daily 4th Place June 16, 2013

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Medals

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A Slaughter 5 Points At least you've tried...
A Massacre 10 Points You've saved some lives.
A Night of Terror 25 Points With your efforts, more than a half of villagers survived the night.
A Frightful Night 50 Points You've saved almost everyone
A Calm Night 100 Points You've survived the night without hurting anyone!

Author Comments

I woke up in a room... It is not locked and I remember everything. I'm a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.

WARNING
There IS a recipe for the potion in game :-)

Reviews


JonChernobylJonChernobyl

Rated 5 / 5 stars

Great game i love it



RoxxarRoxxar

Rated 5 / 5 stars

Absolutely LOVE the puzzle and challenge in this game.

So many items were hidden secretly, like the chain and mushroom. It took me literally 7 tries to get through!

And although pixel-y (8-bit, I think), the game looks AMAZING. The amount of detail put into each item and surrounding is excellent.



YohflyerYohflyer

Rated 4.5 / 5 stars

@CarbaretGoth Mine did this, sometimes you have to refresh or click the medals for them to appear, that's I fixed mine.

Great game, It took me a few attempts to realise that I was meant to do more that lock the door and window :') but I got it eventually, maybe add some hints if you fail the first time, like in the text bit put like, 'Maybe I needed 'this'' but obviously without telling them exactly, but yeah, i enjoyed it and thought it was very original, thanks :)



CabaretGothCabaretGoth

Rated 5 / 5 stars

Very nice, a well-crafted game with an interesting premise. The scenery is extremely lovely and the game requires you to think hard about what you're going to do. I did like the lack of time limit, considering I'm always doing several things at once.

I managed to get the endings, but the medals didn't work. Are they put in yet?



MuddballMuddball

Rated 5 / 5 stars

very well crafted. Almost every one of the puzzles was intuitive and didn't require mindless clicking. What would have been nice is some 'false' uses of the items, some bad paths that would lead us to some bad endings.