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Uploaded
Jun 14, 2013 | 1:33 PM EDT
  • Underdog of the Week June 19, 2013

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Author Comments

Aqua Boy's latest mission has gone drastically wrong, so he's going to have to shoot some octopuses with his gun. An epic adventure awaits!

You can play with the mouse and keyboard, or with "twin stick"-style keyboard controls.

Reviews


iracundiarockiracundiarock

Rated 4.5 / 5 stars July 5, 2013

Should have added some secret places in the reef!



Sid67Sid67

Rated 4 / 5 stars July 3, 2013

Controls are very smooth, seems like a fun game overall. Sound was a bit overwhelming, might be a turnoff for some folks.



hesaidheiny1hesaidheiny1

Rated 4.5 / 5 stars June 20, 2013

This game seriously needs more stars....
When I first saw that it was a three star game on the games page I was a bit apprehensive to play it but, the screenshot looked interesting so I played it.
Immediately, I was hooked. This game has such a great atmosphere and mood, which is really tied together well with the soundtrack.
The game play is solid but I would like to see more precise shooting because, although it was adequate, I felt like it could use a little improving.
Also, I found that I wanted to up the quality of the game but alas, there was no option.
Another critique would be the fact that there wasn't much of a pause menu.
Now, aside from those "problems" this game was fantastic. Instant classic in my mind.
I would love to see a sequel with a much deeper storyline.
***SPOILER ALERT****
I loved that all the sea creatures were actually a race of people that were cursed.
It made you feel like there is so much more to learn, about them, their king, and the world they live in.
Also, the little voice acting that was there was fitting. I wished that I could learn more about Aqua Boy's friends and I was also hoping for some sort of Home Base to go to, aside from the underwater caves. Like a high tech Submarine (Maybe the destroyed one could be fixed?) or maybe a surface island were your non-aquatic friends are stranded?

To finish this long review I'll end on the most surprising note: THIS WAS ALL DONE BY ONE PERSON. Well, the code art and music... which is basically everything.

So, to summarize: Increased game quality, more precise mechanics, and an in depth pause menu would make this game or a SEQUEL( ?:D ) better.
Keep the atmosphere, add more music, and a richer storyline and you've got yourself a very unique and classic flash game.
Good work, Duncan.



crazywildzaccrazywildzac

Rated 5 / 5 stars June 18, 2013

nice work



GDILordGDILord

Rated 4 / 5 stars June 17, 2013

I enjoyed this game, despite my preconceived ideas that it would suck. It just kept on making me play with the thought of "just one more room!" Thank you :-)

(And I spotted you easter egg: Dopefish lives! :-)