Minecraft: TNA Part 15
N00bly and Snake encounter the Witch while Milky Dad schemes against them!
4.39 / 5.00 41,709 ViewsA simple random battle generator. Watch them fight and enjoy.
I wanted to add so much more. Maybe I will later.
All artwork is produced by my old school friend. I did animations & code.
If you think this is a game and not a movie - think of this as a randomly generated movie with a 'Restart' button.
Thank you for positive reviews so far & unexpectedly HIGH score of 2.54 - something I didn't have in a long time.
EDIT: THIS IS NOT A GAME. IT'S NOT INTERACTIVE AT ALL. STOP SAYING THIS IS A GAME KTHXBAI
Reviews
Rated 3.5 / 5 stars 2 days ago
Entertaining for a bit.
Rated 5 / 5 stars 2 days ago
Impressive.
Rated 2.5 / 5 stars 2 days ago
This videos make me say wtf
i click restart and it takes me to a different video
need a scene selection
the videos i saw was kind of stupid cause he should of died you know
every time i clicked restart it starts a different video like you said but how many are there? It's random
i might be mistaken and i am sorry if i was being a dick but keep trying you will do great in the future
You're not being a dick.
This is not a video.
There are scripts running which generate a random movie for you.
The movie is processed at run-time.
Totally unpredictable. Not premade.
Hope you get it now.
Rated 3.5 / 5 stars 2 days ago
This is purdy dang cool if you ask me. So, the AI is a little bit dumb. I have had many several generated animations where at a certain point the 2 enemy teams will simply look at each other doing nothing. However, for what this is it is simply amazing. I haven't seen anything like this in a really long time. 3.5 stars.
Rated 2.5 / 5 stars 2 days ago
It's okay, but the battles are way too long or way too short and the kills weren't as satisfying enough... It's very cool that no two battles are the same, but there is a good thing about a scripted animation that you can mix it up in kills and death and have a plot and storyline etc. etc... Also there is a problem when there will be a 1 on 1 fight then the both guys both run into cover and stare at each other for a minute. AND THE THING WAS EVEN ON THE FAST SETTING. This becomes more of a problem when the long battles comes in and the trucks keep supplying more dudes. There is a problem with the AI. A dude with an LMG will fire two shots just to kill one dude and immediately reload even though there is three charging dudes heading towards to make a bullet sandwich out of him. Even though the problems are quite large there is still all the time in the world to fix it. I recommend to have each character one clip of ammo so when they run out, they can resort to QCC or pick up a gun or steal guns from enemies. They don't always need a gun when they spawn. They could use things from the background and use human shields! SO MANY POSSIBILITIES!
Hope to see an upgrade version of this!
-Arfdude
I guess I should have went on with a different combat concept.
The combatants behave like automated platformer characters. They should behave like in a cinematic.
I see now! Yep, lot's of possibilities.
Someone should pick this idea up.