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BackDoor- Door 1

rated 4.07 / 5 stars
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Adventure - Other

Credits & Info

Jun 8, 2013 | 12:54 AM EDT
  • Daily 3rd Place June 10, 2013

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Author Comments

After an indefinite amount of falling you find yourself in a strange house. The only person who might know what is truly going on is a mysterious individual who contacts you over the phone. Only by solving puzzles and overcoming barriers can you hope to escape.

Arrow Keys- Movement
Z- Action
X- Use Item
C- Swap Item
Space- Menu (Can swap and combine items here)
0- Mute
+/- - Adjust Volume

(This is actually the first in a series of games that I want to work on. Originally this was going to be one large game, but it was decided that it made more sense to split it up into parts. Hope you enjoy the first part!

Also keep an eye out for Easter Egg things.)

EDIT: Here's a walkthrough for those who need it- http://solarvagrant.newgr 6



Rated 5 / 5 stars

I love it. Please put up the next part soon.


Rated 5 / 5 stars

I really enjoyed playing this game. It's not that easy to find your way out (I didn't finish it yet) and it's not as obvious as other escape games are. I like the fact it's a different plot than the usual, and the comments when I try doing silly things (such as drawing a mustache to the dog ^.~).


Rated 5 / 5 stars

Well played. plenty of puzzles. I actually got stuck my self. Well designed. leaves the player wanting more.


Rated 3.5 / 5 stars

A cute, well-thought out puzzle game. A quick play, though, and I hope to see more in the future.

solarVagrant responds:


Yeah, I admit it's a bit short, but this was the best point to end the first part I think. In any case the next part will be much longer.


Rated 4.5 / 5 stars

This is a very nice puzzle game. I like that pressing action will look for everything that could have a use that's around me. This lets me worry a lot less about missing something. The twist about looking out the window was nicely executed, as well as "Do you want to go outside? No. No." which made me smirk.

I suggest that you have a walkthrough for your games done before putting them up. Lots of people get stuck at particular points, but want to see things through to the end. A walkthrough lets them know how to get past critical points that they don't know how to.

Look forward to seeing more.

solarVagrant responds:

Wow, thanks! I really like that No/No option bit too.

I was planning on putting up a walkthrough after the game was up for a day or two. But you know what, it probably would be better to have it available straight from the beginning. If I get the chance today I'll put one together.