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Jun 7, 2013 | 7:16 PM EDT
  • Daily 5th Place June 9, 2013

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Tasks 5 Points Complete all of the side quests.
Nerrin Hunter 10 Points Earn a total of 20,000 Nerrins.
To be continued... 25 Points Complete JUGGERNAUT I.
Metal Knuckle Secret Medal: Unlock this medal to view its details!
#001 Failed Experiment Secret Medal: Unlock this medal to view its details!

Author Comments

When a group of children go against their parents wishes and venture deep into the forest which surrounds their village, they get more than they bargained for. They soon realise that there are dangerous and mysterious things in the dark corners and crevices of the world.

The story of the Juggernauts begins in this RPG adventure! Battle the creatures of the forest, help out the villagers, and discover a few secrets here and there.

Edit: Difficulty lowered, this should fix some issues. We've also increased the starting level of the characters and given some extra items to begin with.

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Reviews


TaichoYamaguchiTaichoYamaguchi

Rated 4 / 5 stars 2 weeks ago

Fine execution. I only wish that this chapter were a little longer.

I also found a bug when trying to load my saved game, it just started a new game instead.

Still, 4 stars.


VoidForce responds:

The second game should hopefully make up for that, it's much longer :)


warlord42956warlord42956

Rated 4.5 / 5 stars 2 weeks ago

i like the game but when i try to load all that happens is it goes white forever... but when i play it its a really fun game


VoidForce responds:

Yeah, that's a bug that we could never fix. Sorry for the trouble!


RocketchipsRocketchips

Rated 5 / 5 stars 3 weeks ago

An excellent game , but the only thing i want to know is about the secret medals. Also is too difficult get 20,000 Nerrins that easy. Anyway a 5 stars rating, after this i will try the second part.


People find this review helpful!
VoidForce responds:

Once you get Aura in your party, interact with the off-colour tree at the back of his house and it'll take you to a new area. You can get a new weapon here which is one of the medals, the other involves walking around there for a minute and you'll find a secret enemy. Defeat him and get the other secret medal.


meltdownermeltdowner

Rated 2.5 / 5 stars 3 weeks ago

Like the guy below me, I noticed the second part on front page and I thought it would be nicer if I can finish the first one first. But boy I don't even know if I can even do that, thanks to the problems in the game.

As what people have said, this game is too slow, boring, and dull. First of all, the forest maps are too big and the characters moved too slow. To add, the enemies are too strong so that slows my progress even more. Characters missed too often, and all they can do is auto-attack. So boring and slow. The enemies takes like 3-4 hits to kill, and the enemy can just skill 3 times to kill my characters. How am I supposed to get to the end if I have to heal every 3-4 fights? Sure, I can just flee all of my battles, but really?

Then I thought, I need to grind a bit until they are stronger. Then, the second problem comes in. It is tedious. It is hard. They need so much to gain a level, it's not even funny considering I'm on the FIRST map, and I'm leveling my characters from LEVEL 1 to LEVEL 2 (yes, we started at level 6 but it means that lv 6 is practically lv 1). Then when I levelled up, I can only used my skills twice on each before they are out of mana. Perfect. Please dont make your players grind from the beginning. I didn't feel that I achieve anything, no items, no gold, nothing, so how can you expect me to grind on the first place? That's why many good RPGs instead force you to grind on the middle/late stage of the game, because they wanted to lay out the basics and foundation of the gameplay first.

All in all, this game needs some serious boosting in speed and difficulty decrease. It feels so boring and you don't feel any satisfaction from progressing, or even from getting stronger because those are unachievable. A hard RPG doesn't always mean that it is a grinding-intensive RPG.

So, if you are reading this, devs, please be kind to me and pm me the spoiler/summary on what happened in this chapter so I can move on with the second game.


People find this review helpful!
VoidForce responds:

Yeah, I entirely agree. Many design mistakes were made and I admit that it's on me. Writing you a PM with the plot details straight after sending this.


VarienVarien

Rated 2.5 / 5 stars 1 month ago

I was interested in this game because I saw the second part on the front page. I did now expect a perfectly polished game, however I also expected a lot more.

The biggest problem the game had for me was the gameplay. It feels very slow and boring and most aspects in the game underline this issue.
- First of all I could not distinguish the main characters very well. They were all wearing boring brown clothes with a bit different hair. They all hitted with a stick and their magic spells were just different colours for the same bolt.
- The fights looked static, the characters as well as the enemies barely moved and the whole fighting area had nothing interesting to look at.
- The levels were empty as well as the town. The trees all looked the same and there were far to long pathes through them. It felt as if the game was streched out for no real purpose. Why exactly were all the doors in the houses locked? Of course in real life no one has the doors to their bedrooms opend, however in my opinion it's always nice to find a small treasure if you explore every corner of a town.
- Leveling up was tedious, enemies doged often and most of the time they did not even drop something useful.
- Items were far to expensive and not really that useful. And collecting money is a real pain, do you honestly expect someone to collect 20.000 for the medal?

And then, when I thought I had reached something in this game I tried to reload, however it lead me to a white screen and I realised I had wasted a hour of my life.
I would have liked to find the two hidden extras I could see in the medals however I am not willing to play through this a second time, sorry.

I can give you some points for the graphics and the music. The story was a
the most positive aspect of this game as well. When I went through the menus I did also find the first signs of potential for future episodes in this series. I could see that you have planned a lot more for later parts, however I do have to rate this part on it's own.
I am however looking forward to play the second part, as it looks very promising.

I would vote 2/5 and 6/10 as you put work into it, the story seemed somewhat interesting and I could see some potential, however the save bug honestly annoyed me. 2/5 5/10.


People find this review helpful!
VoidForce responds:

I know that you've addressed how we've improved a lot of things in this game for the second so I'll keep this brief and give a longer response in JUGGERNAUT II. Initially, it was intended to make the engine a little more interchangeable so that the games came out quickly, but we realised that that just wouldn't work very well.

I feel like I tried to make things too "realistic" in this game in that it would take a lot of training to improve, such basic items from the forest wouldn't sell for a lot, etc. It was a massive mistake on my part and will not happen again in any other games that I make.