BackDoor- Door 1
You find yourself in a strange house with only a man on the phone as a guide.
4.13 / 5.00 25,682 ViewsMini Commando
Action adventure game with nazi enemies in the second world war.
3.97 / 5.00 20,788 ViewsLog in to save your medals! Don't have an account? Create one for free!
You asked and here it is! Smoking Zombies, the third game on Pothead Zombies series, is now available on mobile devices!
The game as always: left mouse to shoot. Try to match some good explosion combos with un-dead donkeys!
This is a demo-version, with half the waves and half the weapon upgrades. Not bad for a demo!
App store:
https://itunes.apple.com/
us/app/smoking-zombies/id 591878979?l=pt&ls=1&mt=8
Google Play:
https://play.google.com/s tore/apps/details?id=air.
com.zanardiliza.smokingzo mbies
This game would not be made without the strength from you guys. Our very thanks!
Reviews
Rated 4 / 5 stars 6 days ago
cool game
Rated 3.5 / 5 stars 6 days ago
Well it's much more animated than the other games, which is a definite plus. And THANK YOU for making the enemies (at least the first few) slower when their health bars are empty but they aren't dead. In all my years of gaming, I've grown incomprehensibly tired of "lol I'm at 1 hp but can still do everything I did at full health." I mean, if the bar is supposed to be a measurement of one's constiution/stamina/what the fuck ever, if you are at one health you wouldn't be able to do shit! It's a stupid idea that needs to be eradicated.
But as for the rest of the game... eh, what can I say? It's another "protect the wall" game, with not a lot of weapons, or upgrades for that matter. So I feel more should be added.
Rated 3.5 / 5 stars 6 days ago
You've got a fun, addicting game here, but it's not worth paying for yet. First of all, you need to make the partner shoot zombies as actively as the player (as in, an AI that adapts to the player's skill; i.e.: if the player is getting a lot of headshots, the partner should try to get headshots as well) and double the zombies that come in durring the waves. another thing I noticed was the vast difference between your weapons and your partner's weapons: grenade launchers and LMGs are very powerful, but in different ways, you need to give each character more weapons that are closer to the guns which the other character has. Also, with the ammo drops, I would suggest that you factor in the current weapon used by either the character or the partner into the equation. The inaccuracy from the recoil on the weapons can get really stupid, It almost seems as if you didn't even put the recoil inaccuracy on a curve at all. The SMG and assault rifle are just plain weak compared to the shotgun and single shot rifle, this really needs some work, it might be due to the way recoil inaccuracy works, but nonetheless, look into it. Additionally, putting the demo on the PC isn't the best idea, I would put the full release on PC in addition to the app store and google play and put the demo on mobile; If the controls don't transfer well (and you should never count on mouse to touchscreen working perfectly) then putting the demo on the pc doesn't help you much at all, since the entire point. While this statement might sound like I just want to play the full game for free, I can assure you that there is some truth in it: Putting the full version on the PC for free shouldn't cut into your profits too much, in fact, it might actually help sales by letting players know how expansive the full game is since there is nothing to hint at it; since the large reason for downloading mobile games is for playing them when a computer is not available, a free full PC version won't cost you any sales there and will also make players more attached to the full game. Almost all demos nowadays show you what the full game contains when the demo is over, most let you view (literally view, not touch) the locked features and areas while you're still playing the demo (i.e. Just cause 2's demo map was focused on a small section of desert which was the demo area, you could zoom out to see the entire island you were on, if you kept zooming out, you would see that the island which contained the small demo area was barely a fourth of the full game's map, showing players just how large the game was). While you can't just zoom out, you could at least display some features as "locked in demo" (honestly, it didn't feel like I was playing a demo at all, or that I had to buy the full game). I'm not sure if you've added this feature in the full game or not, but the game needs to become an infinite challenge mode after it's completed, including limitless upgrading and adaptive procedural wave generation (the strength of waves is decided by how easily you kill stuff, but will never be less than the previous wave), and yes, you really should call it "Challenge Mode" or something that suggest that it's more than just the original game going on indefinitely with standard procedural generation (wave strength is decided by the wave number) and without limitless upgrades. So, all of that equals about 1.5 stars of improvements you can make. I haven't played a zombie game for three days straight in a while, and I think this game has some serious potential to change that, don't let me down.
Rated 5 / 5 stars 6 days ago
AWESOME GAME I BEAT IT WITH LIZA
Rated 4 / 5 stars 6 days ago
The game is good but where is the full PC version???