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Get to the Portal. Avoid spikes, gaps, and red enemies.
you shouldn't have to go back to the very beginning when you die
It was pretty okay, would be better if it had a save feature, because let me tell you it got annoying every time that I died and had to start all the way from the beginning again.
A little boring, maybe you could do something to jazz it up a bit? Enemies and whatnot?
Fun, but just not enough.
Blegh. It's pretty decent. I can't get passed the second area though ><
The text in your boxes isn't centered, which is a bad way to start. The back button of the instructions takes you to the NG start menu, instead of the game start selection.
The animation is very bad in this. Basic shapes with thick black outlines. In Level 2, it is possible to walk off the left side of the screen enough that the ball is stuck and you're forced to try again. The spikes are crudely drawn, and are not even at all despite the rest of the shapes being perfectly even. There's no detail to be found anywhere at all. No gradients, no light reflection, no complex shapes.
Also, dying takes you back to level 1. When you get up to level 3, that's fine. But at level 7? Nope.
The levels aren't too interesting either. None of them move offscreen that I saw, which was about to level 7. There are plenty of platformers on newgrounds already, and this brings nothing new or even remotely interesting to it. The ball always bouncing doesn't add challenge, but just annoys.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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