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Uploaded
May 24, 2013 | 11:46 AM EDT

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8-bit Viagra 5 Points Collect the paddle enlarger power-up
Bad End 5 Points Meet your demise
By The Skin of Your Teeth 10 Points Defeat the computer by only 1 point
Not In My House 10 Points Defend your side 500 times
A Winner Is You 25 Points Defeat the computer
Mr. Miyagi 25 Points Let no ball pass during an invisiball power-up
Blackjack Secret Medal: Unlock this medal to view its details!

Author Comments

***WARNING -- THERE ARE FLASHING COLORS IN THIS GAME --- WARNING***

Hello! Ping is a game based on Pong. I am beginning to learn AS3 and I decided to mess with pong a bit. I had a lot of great help from my friend MSGHero. Shout out to Mike Welsh for helping with the pre-loader troubles.

Thanks for playing!

Movement:
Use your mouse to move.

EDIT 05/25/2013: The mouse is no longer hidden during game play.

Reviews


wolfrocksomuchwolfrocksomuch

Rated 3 / 5 stars May 24, 2013

cool, and retro but do u mind how hard it is?



classroomdjclassroomdj

Rated 4.5 / 5 stars May 24, 2013

*Warning* Do not lose this game if you are prone to seizures! Otherwise, very nice Pong game you have here, with a power-up twist!


primalism responds:

Yeah, I left a disclaimer in the description. It is a parody of the old Zelda death sequence so I figured it would be okay.


anderwold1anderwold1

Rated 0.5 / 5 stars May 24, 2013

The enemy paddle is way too accurate. The difficulty doesn't scale at all. The powerups always appear in one spot, and whenever you lose, the ball immediately starts off moving on your side of the screen so unless you react fast or are already close to the ball trajectory, it often cause 1 ball drop to lead into 2 or 3. The powerups in general were quite bad: the larger ball is useless, invisibility is easily countered, and the longer paddle upgrade is the only plausibly good one. The paddles are also too small to start out with, I'm hitting a small ball, not training to be a navy seal sniper.


primalism responds:

They don't appear in one spot... I can even show you the code.

randomPositionX = Math.floor(Math.random() * (500 - 219 + 1)) + 219;
randomPositionY = Math.floor(Math.random() * (324 - 77 + 1)) + 77;

This was my first game. Sorry it wasn't anything of Bethseda quality, but I'm just starting out. It was a simply an experiment to see if I could code using OOP and various other things.

The power-ups were limited due to my ability to program. The difficulty isn't supposed to scale... and if I made it any easier people would complain with it being too easy.

Also, in the original pong the paddles were that small and that is what I based this off of.

Thanks for the review!


AstralBladesAstralBlades

Rated 1 / 5 stars May 24, 2013

While a nice throwback to the early days of video gaming, this game was more frustrating than fun due to a number of factors:

1) The paddles are REALLY short, even by retro standards. They need to be much longer - I would say double their current length, at least.

2) The paddles are too close to the center of the screen. They should be moved further away, to give players more time to react. I lost the vast majority of points from the initial "tip-off" rather than from volleys with the CPU.

3) The velocity of the ball may need to be lowered a bit, depending on the degree of changes in reference to points #1 and #2.


primalism responds:

Thanks, that is what I was going for. As for the paddles, in the original pong the paddles are just as short.

1) Originally I had the paddles larger, but after watching a video for the original pong game I decided to shorten them to the actual pong length.

2) This is something that I will do right now. I kind of figured people would want this changed, so I should have probably done it sooner... should be updated any minute!

3) Indeed.

Thanks for the review!

Edit: I changed some things around and moved the paddles back. Hopefully that's better!


JJJdNMLSJJJdNMLS

Rated 1.5 / 5 stars May 24, 2013

The mouse control is nearly impossible to use accurately. May I suggest switching to arrow keys?
Also, when the computer scores a point the ball flies at you so quickly that you have no time to react to it, allowing the comp. to gain a few extra points.
Finally, the collision detection was a bit off at some points, making the ball pass directly through my paddle.
Good attempt at a first game, but it needs a bit of tweaking before I would release it publicly.


primalism responds:

The collision detection shouldn't be off at all... that's strange. It's a really basic collision so I'm not how it could be flying through the center of your paddle.

EDIT: I've been reading about lagging flash players and that is the only thing I can think of causing the collisions to malfunction. What kind of computer are you running it on?

Also, as for the ball flying at you quickly, I do realize that can be challenging, but I feel that having to be ready for the next one allows for the game to be more challenging.

The mouse was set as the control because it is the closest thing to the original pong game for the Atari. I can try adding additional controls for the keyboard, but this is my first game and I'm not sure what kind of problems I will run into for it.

Thanks for the review! I will surely keep these in mind when I make my next game.