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A Simple Shooter

rated 4.21 / 5 stars
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Action - Shooter - Fixed

Credits & Info

May 23, 2013 | 4:25 PM EDT

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Author Comments

This is a project I've been working on for about a week. My cousins and I sometimes take roadtrips together, and while we don't have internet access, we're restricted to offline games on his laptop. Unfortunately, none of these have a decent multiplayer mode, so I figured I'd go on ahead and make this.

You may experience bugs with multiplayer based off of your keyboard's limitations. There are combinations of keys that will not register on certain keyboards. If this becomes a problem, change the controls until you find a combination that works.



Rated 5 / 5 stars

this game is so cool
vot 10

Kwing responds:

Thanks! I'm glad you like it!


Rated 5 / 5 stars

5 out of 5!

Kwing responds:



Rated 4 / 5 stars

I really like this simple idea of a multiplayer shooter, and choosing a 'stun' penalty over health bars and whatnot.

Just a thought though: dark blue against a black background doesn't work very well. Magenta or cyan would be much better.

Kwing responds:

This was something I considered while making the game. If I were to change the color, it would remain blue but most likely be a paler shade of it.


Rated 4.5 / 5 stars

Excellent game. The only problem i find is the controls. It would be better if there was other way to shoot.

Kwing responds:

Yeah, sorry about that. As it is, finding eight keys (2 per player x 4 players) that can be held on a keyboard simultaneously is no easy feat, and I really didn't want to try my luck with twelve buttons. Originally this game was operated with only one button, but it was really hard to aim precisely and pull off long-distance shots.


Rated 2.5 / 5 stars

The game is so-so, I feel it could have been improved if you had spent a little more time on it.

The controls are simple enough which is always good for games aiming towards simplicity. However, the only thing about the controls I didn't like was that you had to turn your ship in a direction to make it fire a bullet which can be kind of bothersome if you are aiming to destroy targets as quickly as possible. If it was possible to add a button that allows one to fire a bit more often that would be good.

That or possibly adding powerups to the game that speed up how quickly or how many rounds are fired when rotating the ship. Could make it to where some targets drop off a powerup after being defeated, possibly make it after every five or six targets a player has destroyed.

The music, while diversity is good, having too many songs is not a great idea. I would fix it to where the menu has one song and the main game itself rotates between three to four songs instead of over ten.

Overall, it's not bad, but it's not good. There is also a lot of room for improvement in my opinion. Have fun making future games!

People find this review helpful!
Kwing responds:

I fixed the firing rate because originally there were no limits to it, and players could pepper the entire screen with bullets. As is, the firing speed is three bullets per second, assuming you fire perfectly when the cooldown expires.

The powerup thing is sounding more and more appealing, so if I get enough ideas I may actually get around to adding those in.

Originally I wanted to include all of the music in the Audio Portal, but my code wouldn't seem to work (it refused to detect the id3 info for the files, which I was using to check the validity of random song IDs). Ultimately I decided to just put in a bunch of music by David Orr. If I had neglected to list the music in the game, people might have actually thought that the song selection was truly random.