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Credits & Info

May 19, 2013 | 6:38 AM EDT

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Hey, what's that? 5 Points Find your first coin!
That's painful! 5 Points Touch a jellyfish... ow...
Bubbles..? 10 Points Find your first bubble!
Energy+ 10 Points Buy a single-use boost.
Level Up! 10 Points Upgrade something.
Ruby programming..? 25 Points Find a ruby, that may be hard.
So big! 25 Points Find an epic bubble!
The End! 50 Points Find the ultimate treasure.
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Author Comments

You are a diver and search for the treasures underwater. You really want to find something VERY RARE. However, you are not alone...
This time, you can upgrade your speed, air limit, bubble power and weapon use limit. And they save - so you can quit the game, and the next day all upgrades still will be there. Have fun!

This is the "deluxe" version of the game, here are all the changes:
- more achievements
- made getting coins easier
- it's now easier to see something
- CHEAPER UPGRADES (formula: 5+(upgrade level * 5) )
- big bubbles!
- single-use upgrades that stay for one round (more air or bonus weapons)



Rated 2.5 / 5 stars January 25, 2014

One upgrade you forgot to add....more of a coin chance...seriously...


Rated 1 / 5 stars May 26, 2013

This games has much potential, but at the time it seems to be lacking in many areas. First of all, there are no definable boundaries in which the player may swim. It is possible there is no limit, but at some points I would swim sideways and not make any progress with a jellyfish after me. Furthermore, the character's hit box does not make much sense. If you swim straight into a jellyfish, it kills you when it about touches you. When hit on the sides or feet, though, you will be killed without the jellyfish even being close. The weapon is ineffective in that you must swim into the jellyfish. If it could be controlled independently, it would be fine. Finally, some more textures or sound effects would only help the game. Overall it is not a bad game, but it is extremely frustrating because of fixable issues.

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Rated 0.5 / 5 stars May 21, 2013

This game was pretty bad. I kept dying over and over. Often in front of a bubble or an coin. Other runs I found nothing. It is as if this game is designed to frustrate. Even after getting my air upgraded it still was frustrating. As if I was not rewarded for my progression. The artwork makes the player feel as if he is not moving. This game is depressing.

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Rated 1.5 / 5 stars May 21, 2013

An improvement, but not much of one. It helps that the upgrades are cheaper, but the coins are still way too hard to find. It took me about half an hour and two air and speed upgrades to feel like I was at a power level most games start at.

Bubbles are even more ridiculously rare. I bought a bubble upgrade before I saw any, and in all the time I've been playing, I only saw two or three.

The "weapons" seem useless. They're more like short-term shields, and I have to swim right at the jellies to use the weapon to keep them away. If you run into a jelly, you're going to die of electric shock eventually unless you're low on air anyway. Instead of upgrading how many times I can use it, it'd be better for them to stun the jelly and upgrade how long they're stunned, until at max level they just die.

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Rated 0 / 5 stars May 20, 2013

I tried playing it to give it the benefit of the doubt, but this game is monotonously bad. Nothing aesthetically pleasing, gameplay is test of mental endurance before telling the game to go fuck itself in the ass, and it's just not fun.

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