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May 17, 2013 | 12:02 PM EDT

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Author Comments

Hey guys! This is a big MMO I've been working on for the past several months. I am still working on adding much more features, weapons, armor, etc. I am also working on sorting on a few small bugs. So give me a break if you can, I'm one guy working an entire MMO. :P I wanted to upload it here so I could start getting a little more traffic to the game to test things out.

Use the ARROW keys or WASD to move, E to pick up items, and SPACEBAR to attack. Use your mouse to navigate between menus.




Rated 4.5 / 5 stars June 28, 2013

This game is really fun for me I like games with fighting quest talking with friends and exploring I rate it it 9and half a star but it really needs more enemys it only has 15


Rated 4 / 5 stars June 28, 2013

Pros: It is very fun, I find it addicting to just waste my time grinding coins and experience for equips. I feel most of the community is nice enough. I have made friends and joined a guild with little problem.

Cons: Looting, the economy is very demanding, monsters give too little experience, overpopulation, little monster variety, and a handful of quests.

People running around stealing your loot after you killed an enemy, you should have a system where, if you killed the enemies you get the loot. Monsters give little money and the item drop rate is pretty low but not terrible. The experience is terrible, and for people saying this game is like MapleStory, it's like the OLD MapleStory, new MapleStory is a lot easier to train. Overpopulation is starting to become a problem too. You should have multiple servers to handle all the player loads. The little monster variety doesn't give that RPG feel that this game should have and would be great if you came up with more. It'd be great if you could add a story-line with a main goal to strive for.

I'll cut to the chase, it's very addicting, a good time-waster and is in very good shape for beta. I believe you're off to an amazing start and I will definitely keep playing playing from now on.

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Rated 4.5 / 5 stars June 28, 2013

This is a great start, and I look foward to more. There are some odd bugs and things in the game. (Like creatures spawning near player spawn points.... not a fantastic thing.)
Since you decreased the run speed on Dex, and the crit bonus isn't terribly high (when you consider what you lose in magic, strength, range...) Could you perhaps make Dex affect jump height (with heavy armor weighing it back down, perhaps, since melee specialists already can double jump.)

Other things to consider... with all the sticks floating around, you could have archers be able to craft arrows. Crafted arrows could boost range/crit/damage... whatever. It would create a market for sticks, which would be interesting.

Would love to see some more things to do with your Guild/friends.

Playing as a Mage, there isn't a whole lot going on for them. They have a fraction of the weapon choices/opportunities/drops that other classes do... and you get a little more spread out on stats or unbalanced because you require 2 stats to get boosted. This could be balanced by adding more abilities to the wand and staffs. The wands/staffs could have a slow effect, random teleport away from enemy when you'd be hit, burn effect, a minor regeneration effect... who knows? The push back is nice, but doesn't seem to function in PvP.... so variety of abilities would be nice. Plus, they are more dependant on bananas and watermelon than other classes.

Also, will you be adding in Resurrection/Revive effects? It seems like there is room for it when people get knocked out... perhaps a split path for magic users... mage or cleric?


Rated 5 / 5 stars June 28, 2013

this is a really good game whats ur persons name


Rated 1.5 / 5 stars June 28, 2013

daha olmamis betaligi bitsin geri döneriz (: