Go!
Go!
Score:
rated 3.98 / 5 stars
Views:
95,400 Views
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Genre:
Adventure - Other
Tags:
scary
retro
misadventure
creepypasta

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Credits & Info

Uploaded
May 16, 2013 | 4:34 PM EDT
File Info
Game
7.7 mb
  • Underdog of the Week Movie of the Year 2013
  • Daily 3rd Place May 17, 2013

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Medals

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Locked Medal
All is Lost 5 Points You've lost the game and doomed us all!
Locked Medal
Time of Hammer 10 Points You've found The Hammer of Brick Breaking!
Locked Medal
Sword of Quantum 25 Points You've claimed the sword!
Locked Medal
Winner 25 Points You've won the game and saved the universe!
Locked Medal
Destroy All Monsters 50 Points You've purged this game of all monsters!
Locked Medal
Just Barely Won 50 Points On the edge of darkness, you still prevailed!

Author Comments

A long time ago (1978), a child turned on a home gaming console for a little Saturday morning fun -- unaware that interdimensional demons were using it as a portal into our world!
***
5/17 - made a few bug fixes/adjustments based on comments. Thanks all!

Reviews


dhakir666dhakir666

Rated 0 / 5 stars 2 weeks ago

is this true!?



FairesFaires

Rated 5 / 5 stars 2 weeks ago

Great spin-off from "Adventure" with the creepy demonpixel-twist. Lovey~

I want to see a seque to this, my son.



BlackMinistrelBlackMinistrel

Rated 3.5 / 5 stars 2 weeks ago

Very good idea and good execution. What really holds this game back are, for the most part, technical issues and some odd decisions you made, so I'll try to give you a few suggestions based on my experience.

The first thing I found to be quite annoying is that reading a note and holding an item makes retrieving said item painfully difficult. A solution would have been not to have the text be automatically read by the game without pressing the spacebar.

Another thing was the speed of the character, which while it makes speedrunning this game more pleasant, it also created some frustrating situations, such as dying upon switching screen when moving into the corridor with the red demons. This point is arguable however, as some people might enjoy the extra difficulty, but I feel that it's the kind of "unfair" obstacle that isn't really fun to face.

Now, forgive me if I'll be even more subjective from now on, but it's time to critique what I feel are "questionable decisions".

- The black house. It is mostly worthless as I found the "hidden" item to be very obvious. This is because the minimalistic nature of the graphics made it instantly stick out. The fact that other than a little optional note there's no use for it made it feel a bit of an unneeded addition.

- Zombies. The time it takes for them to actually become a threat is far too long compared to how fast you can complete a room, basically trivializing them.

- The fight to get the sword. The idea behind it is awesome, but you can bypass all of it by just running towards wherever the sword is. Inevitably making it with a large time margin. I feel it needs some tightening up to become the interesting challenge I'm sure it was meant to be.

All that said, I had a good time, and I wouldn't be writing this if I hadn't. It has a solid concept, nostalgic vibes, a surprisingly eerie atmosphere, and a great payoff once you get your mighty weapon, and that's definitely more than enough in my book.

So, good job, and keep up the good work! I'm looking forward to your next game release.

-BM

As far as actual bugs and glitches go however I haven't found any during my couple playthroughs.



TetragrammatonTetragrammaton

Rated 4.5 / 5 stars 2 weeks ago

Why is this so creepy? It's just a few blocks O_O



Raynor7Raynor7

Rated 4 / 5 stars 2 weeks ago

Sometimes if you die while you have the sword, you respawn in the house instead of outside, and when you go outside you get stuck in the still locked door. Great game otherwise!