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Videogame hero! Pick up you phaser and rid the place of the demon threat!.
Your phaser can only fire three shots per minute, how will you survive?
Wow, that was an adventure. I have gone back to this game time to time in attempts to try to understand it, but I think for the users not quite grasping the idea, there's a tip for those who decide they don't want to come back to it.. If you're excited or are jumpy, this might not be the game for you.. it is indeed a bit slow paced, kinda gradual really.
It's kind of you just sort of flow into it. for me it took about 5 times to really get the gist.. other times I was like "does this ever actually end?" Moreover, I think I just like the look. The way the enemies, they're enemies? Dance around. The way the levels are built.. The way the levels are ... recycled.. and the dance the enemies make. The player, all about business. just doing a non-malicious walk, just doing his thing, just wants to get by.
Makes you wonder who the enemy and who the friends are here because clearly, I would want to be friends with both of them. But the objective of the game isn't to shoot the wavemen and waveladies, or even the generator blocks, but to make each bullet count and garner the patience to proceed through. You've got three of them every minute... I'm pretty sure they accrue over time too. The trick is the bullet doesn't stop when you hit an "enemy?" it keeps going.. Just in case you don't want to decide for yourself. So instead of blowing through the 3 pieces of ammo the moment you get them, hold onto them, try different angles. When done right it sort of acts more like a puzzle. One that ignites your soul if you give it a chance. One worth the wait and patience and following through to the end. I just have to say it's worth it, I'm looking at it now.
But yeah, when I first played it I thought wow this is a take on "insert this typical game name here" but with what you're given and the way it flows, well, it's really not. I've seen reviews saying it might need music, or more effects, but I don't know. I think it's quaint the way it is.. Like I couldn't wrap my head around envisioning anything else.
And I can't even wrap my head around finishing this game because it's not quite my style and I'm normally not patient enough to go through an ordeal like this. But these have been nullified through the passage of time, the gameplay is almost tough as nails at first but in a fair way and I can't think of anything else to stack on top of it aside from a longer intro because sometimes those intros are the best part of clicking on these games. The relevance isn't here though, it's that they're spread out through all them, I just hope if another game pops up more of them are presented.
But yeah, take your time with this one as difficult as it is for even me to say and, well, come back later because it's not like you'll lose anything by doing that but replaying a couple levels which will be easier when coming back, and .. you'll be rewarded.
This is a novel concept, but one I feel has not been well executed. The very first thing I noticed was the psychodelic visuals that actually hurt my eyes to look at, making playing the game at all quite difficult to do.
Unfortunately, the gameplay is less about strategy and resource management, and more about waiting - each level I completed boiled down to 'destroy a generator, find somehwere safe from the monster trajectories, and wait the rest of the minute' - there's little planning or skill involved in destroying each one, and indeed I wasn't even aware that is what you were meant to do until I read the description, since there's no indication that your bullets have any effect on them nor any cue that that is the objective.
Lacking any music, much sound, or any kind of introduction to the game (not even a title screen) results in the game feeling a little empty and soulless, while the misaligned instructions screen lacks sufficient information or indeed time to take it in before the game automatically begins.
Again, the concept is an interesting one, but it needs a lot more done with it.
the concept was good but it needs music and it ended up being really slow
I really liked the concept; it was pretty fun.
If I could change it, I would add some sort of back story (?) or at least some way to make it end. Endless games aren't really my thing. Also, I'd improve the art. I know it's supposed to have a retro feel to it, but that doesn't mean it has to be seizure-inducing.
It does have an end, actually!
Not that bad, but backgrounds hurt my eyes.
also this game needs some sound or at lest some music in it.
Ps: be cool if it had a scoreboard
Yeah, it at least needs some more sounds effects, I agree.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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