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-wasd/arrow keys to move
-Mouse to attack in certain direction.
-wasd to move
-j or k to attack
-Numeric keys as skill short-cuts
-i for inventory
-t for skill tree
-p for team party
-o for options
Available in english, spanish and mandarin.
Good work Godlimations! You're on a great way to becoming a world renowed popular game company!
After all, delivering an insanely bugged game before proofchecking it is a known professional's move!
BETTER THAN FIRST BUT LOADS OF BUGS!
@nagin choose new game and load saved character
In the name of all that is unholy! Not trying to be extra harsh or anything, but you should consider actually FINISHING the game before releasing it. Bugs everywhere!
One of my main problems with this is the change in the selling mechanism. Why change it from clicking to dragging? It's resulted in me buying an item at LEAST every other time I go on a selling spree because I just wanted to get through it by going fast as possible. Which in turn has caused me to buy one of the bugged Rune Blades that won't get out of my damned inventory. Had the clicking to sell feature been kept, this would not be happening.
The Dough Nuts are overpowered to the point of insanity if you aren't playing as the equally overpowered Umbra. I should not have to grind with Atal up to level 30 in order to have a SLIM chance of killing the damned things. Now I do like the idea behind Umbra, as I do love me some necromancy, but she's just so op in compared to all the other characters. With her insanely high luck and gigantic wall of defensive monsters, she can literally not be killed (unless the enemies are something like the doughnuts) once you get the Master skill to level 20.
Limited inventory space is something that drives me insane in all games that have it. Why do I have to pick and choose the ultimate equipment I want to save for other playthroughs and characters?
And speaking of which, EVERY SINGLE TIME I accidentally drop some super awesome weapon or charm, it turns into a motherfucking MACE with level one damage.
I like the new dragon choosing system, but when I started with Atal, I didn't even get a damned fire stone until the middle of the Snow area! And now that I understand that there's a Death Stone, I'm not even going to get to start using my dragon until I find one with Umbra because her luck is insanely high. I should just be able to choose basic dragons the first time I play, and unlock more as I beat the game or something, with the last unlock being the Death dragon. The dragon raising system was much better in the last game - where you had to choose whether you want your healing items for yourself or to level up your dragon. In this, the spirit drops are so rare (even with Umbra) that the dragon will be completely useless for the majority of the game.
Now, don't get me wrong, I do enjoy the game. I just would like it to be a bit more balanced.
MOTHER FUCKING RUNE BLADE
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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