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May 13, 2013 | 2:57 AM EDT
  • Daily 5th Place May 15, 2013

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Author Comments


Please note: This is a story game with 5 different endings and one bonus. For the most part, you will be reading... This game could be intense for emotionally sensitive individuals.

Summary: Kimiko Yui has been unable to leave her house for over ten years. When her daughter comes down with a mysterious mental illness that requires a chaperone at school, Kimiko finds herself more desperate than ever to conquer her agoraphobia once and for all.

- 5 different endings
- one bonus ending
- lots of choices
- robust soundtrack

Also, the online version does not have screen transitions and does not support full screen mode.

The premium download has the following features;

- full screen mode
- saved games remain after you clear your Internet history
- transitions between scenes
- higher quality audio and video
- supports indie developers!

Premium title is available here: http://www.visualnovelgam

Also, please vote for our game on the Visual Novel Database:



Rated 5 / 5 stars

Incredible, amazing, brilliant. Just a few of the words that would describe this game. This was hands-down one of the best games I have ever played. Each different storyline never failed to take me by surprise and I found myself repeatedly coming back to this game for the sole purpose of seeing all 5 endings.

You weren't lying when you described this game as being particularly intense for emotionally-sensitive viewers, such as myself. There were times when I had to stop and take a breather because things were getting too intense for me, but I feel that my sensitivity was one of the reasons I enjoyed this game because it allowed me to connect with the characters.

Out of all the characters, I especially felt for Kazumi. To me, it felt like she was never destined to have a normal life. I couldn't help but feel sorry for her since even she couldn't understand why she was the way she was. Her physical appearance only increased the sympathy I felt for her.

I noticed that none of the endings were happy, including ending 5 which was intended to be the 'victory' ending though I didn't feel like it was a victory. In a way, I liked that there were no 'storybook' endings. The fact is real life isn't a fairy tale. Things don't always go the way we would like them too, and even the innocent can have terrible things happen to them.

To conclude, you have done yourself proud with this creation and I would definitely recommend this to anyone interested in this kind of thing,

People find this review helpful!
redpandagames responds:

Thanks so much for your comments.

Yeah, I think that people who aren't sensitive to anything will not relate to the game at all and therefore won't like it. I only mentioned it may be difficult for emotionally sensitive people because it had actually been requested by another player.

And yeah, I tried to show that sometimes a happy ending isn't possible. So just because you win... that doesn't mean that the win was happy. Sometimes there are no happy victories.

Many people asked for something happy, but I just couldn't betray the story! I wanted to give people what they wanted, but I think it would have ruined what is good about this story. Which is kind of weird because the bad part is what's good... :D


Rated 5 / 5 stars

omg !!! I have absolutely no words . brilliant, absolutely brilliant. more,more, MORE !!!!! :)

redpandagames responds:

LOL! Thanks for your support. I'm working on it.


Rated 5 / 5 stars

I absolutely loved this game it was great, i also loved the fact that i ended up with ending 4 on my first try haha bad luck i guess, it just follows me everywhere xD

redpandagames responds:

Thanks for playing both games!


It is actually really common to ending four because people are smart and don't want to take the pill. :D


Rated 4.5 / 5 stars

How on earth do you get ending #5!? I've been playing this game for countless hours and cant figure out that last ending. Please someone help D: (btw 4.5 stars :3 I still think the first game was better, unless ending #5 can make me think otherwise)

People find this review helpful!
redpandagames responds:


Sorry about that! Ending 5 is somewhat hard to get because you have to slap Kazumi. A lot of people didn't want to do that depending on what country they were from.

The point was that Kimiko needed to finally stand up to her daughter once and for all and exert her authority.

Ending #5

1) Ask Kento to leave.
2) Take the pill.
3) Tell Kento NOT to go to Aya's house.
4) Slap Kazumi.


Rated 2.5 / 5 stars

I'm saddened to say that I am truly disappointed. Most of the choices made no difference to the endings, there was no attempt made for anything resembling a good ending as all of them ended in one form of severe tragedy or another, the changes in the couples attitudes and characteristics were extreme and unbelievable, the love affair between the doctor and Kento felt unnecessarily forced and redundant, and the best friend was completely unlikable with no redeeming qualities. The only feature that gave this game any semblance of hope was the believably strained relationship between Kento and his brother. I had hoped for better and had anticipated this sequel highly, only to be let down. I grant you two and a half stars as the animation style was consistent and well done but I hope that future works will be an improvement on this.

People find this review helpful!
redpandagames responds:

Thanks for your comment. Bummer! Other people did feel this way as well, so you're not alone.


The whole point was that, sometimes things don't end well. Fairy tails don't emulate life. The relationship between Kimiko and Kento is very volatile, and at no point is there relationship good. There was NO love affair between Kento and the doctor. Kimiko was just assuming based on the e-mail. He had actually consulted her for help regarding their relationship, but the doctor is a nympho.

So, it isn't a feel good game. We have so many of those as it is that this game was more of an experiment. I caved on the Easter egg because it was a "happy" ending was highly requested, but I never wanted to deviate from the true nature of the story which is why I twisted it.

As for the choices... The point was that even with the best of intentions, you could end up making a mess, and you may just have bad luck. Bad luck followed Kimiko wherever she went which is part of why she ended up how she did, even when she received the toxic money.

But, yes! I absolutely understand why some people felt this way, so I'm thinking about what I can do for my next game.