Be a Supporter!

Mars Colonies Demo

Score:
rated 4.12 / 5 stars
Views:
188,674 Views
Share Links:
Genre:
Strategy - Real-time (RTS)
Tags:
space
mars
simulation
colonization

Credits & Info

Uploaded
May 10, 2013 | 1:30 PM EDT

If you liked this, check these out!


Author Comments

[January 14, 2016]

[ Now the NEXT Mars Colonies game enters the open BETA. You can play it here : ]
[ https://www.facebook.com/games/marscolonies/ ]

Mars Colonies is a RTS game about building and protecting your own colonies on Mars. Hire skillful colonists, help them survive marsquakes, dust storms and other threats, and build the most successful colonies on Mars. With Science!

:
:
:

::Instructions and tips:

* Speed up the game with the [F] key.

* Review how much energy and water a building needs in pop-up menu when you move cursor on building icon. After placing a new building you need to connect it with energy or water if building need any; make sure to connect power lines and water tubes to the right places on the South-West side of a building. If a building don't have water/energy, the warning icon will appear.

* Hire new colonists via "HIRE" button on the bottom-center of the screen. Colonists need food and oxygen.

* Review colonist's needs in the bottom-right corner by clicking on him. You can change the name or fire the colonist.

* Set up jobs for each colonist at "JOBS" window. It's not necessarily, but can make your colony and colonists more effective.

* Order resources at "ORDER" window. Helpful when you lack of oxygen or food.

* Cancel build mode by pressing ESC.

* Rename your colonists by pressing on their names.

Check Dereliction's comment for more details(remove spaces):
newgrounds.com/portal/view/617460/review_page/3/review_respond/12135780

:
:
:

Thanks for all the feedbacks, guys!

::Updates:
Be sure to refresh game page to play latest version - CTRL+F5.

[November 14, 2014]
- Fullscreen Support Added. (Bottom right corner)
- Game Updates now show inside the game;
- Scoreboards per mission are working again!
- Minor Fixes;

[May 12, 2013]
- Added speed up button. Hold [S] to increase game speed;
- Price balancing;

[May 13, 2013]
- Colonists with "build job" enabled will be deliver resources to "building sites" now;
- You can see future georadar's area before placing it;
- Georadar's area will shown when you build pipes now;
- Bunker hp increased slightly;
- Increased item capacity for Storage;
- Fixed bug when resource hasn't returned if colonist canceled his task because of hunger, etc.
- Increased priority for "Carry Goods" jobs(supplying compon. factory, etc);
- Fixed few typos;
- Added another button [F] to turn on/off fast speed if you don't like to hold [S];

[May 18, 2013]
- Move camera with arrows/wasd buttons;
- You can scaling game window now;
- Science! will return when you cancel pipes;
- Tile selection fixed;
- Slightly increased number of mineral deposits on levels;
- You can select Energy Pipe mode with "1", Water Pipe mode with "2" and Demolish mode with 3 from keyboard now.
- [S] speed button changed to [E]. [F] still there.

[June 19, 2013]
- All research points are returned when you cancel not finished building.
- You can see where buildingâEUTMs inputs are located when placing building. Green âEU" energy, white âEU" water.
- You can set target minerals for mining by clicking on them.

Reviews


woepsiewoepsie

Rated 4.5 / 5 stars

Awesome. Well done!

Lots of cityplanning (layout and build order); enough micro management to give you freedom, but you can also leave it; it's slow, so you can take your time and hit the FastForward button when you're ready; cool graphics (makes me think of a cuter Dune II), cool music!, good sounds; the difficulty lies in finding the right tactics, not in surviving waves of enemies, so after every mission restart you learn something more ; most awesomest currency; pew pew lasers; lots of alliterations;

I had no problem understanding the game (hurray for tooltips). There were a few things i had to figure out, but nothing illogical, and for me it added to the charm. (the D'OH moment when i found out pipes and cables can go on the same square, when i was in mission 5... hehe)

It's a slow game, so i'm glad you added a FF button. It makes a world of difference.

When the colonists come back from a fight they don't charge their weapons, so when i buy a few more and then try to zerg before i build base, the "older" colonists leave battle after 2 shots. This is kinda annoying. And when an enemy building is almost down, and an enemy comes out, they all go after him, while the building could be out in 3 seconds (Yes, and then i got killed and invented some new swearwords). But i guess cursing at your fighters is part of RTS games :)

An in-mission save system would be nice, for after a heavy battle or when searching for water. Then again, it might make the game too easy, so i'm not sure if it's a good idea.

Rotating buildings would be nice, although right now it adds to the planning element.

Well, it seems i debunk all my own criticism, so you did real well :) After i finish the game i will definitely check out the new project.

Hmm now, if the fight takes too long, i might get in trouble with food, but if i rush my hydroponics i'll be low on iron, which i'll have to buy anyway, because that iron area is so far away i'll have to spend a lot of components, so i need a factory, but then i don't have anything for oxygen supply. Then again, now it's only 1 enemy, and in 5 minutes it might be 5. But maybe i should go after the raiders first, in stead of the loonies, they can drop pods. But for them i need more soldiers etc etc etc. Ah what the hell, for Science!



gucky1111gucky1111

Rated 4 / 5 stars

Would be helpful to put the new game on a free side.
I don't have facebook and I don't want to have it, but I want to play the new game ......
Maybe there is a possibility for my beg.
thx



EagleonEagleon

Rated 4 / 5 stars

Great start! Miles ahead of most recent colony sims out of the gate (coughunclaimedworldcough). Dunno if it's feasible, but a larger map and colonist-built constructions to throw a wrench in your planning (destroy them at the cost of morale) would be cool, and add a lot to that SimCity vibe.



TheJamarilloTheJamarillo

Rated 5 / 5 stars

This game is really fun. I always had an interest in RTS games, and this is one of my favorites.
Though it would be nice to have some tweaks here and there.Like having a building rotation,better building description, and pipe overlapping and building capacity.But the game is fun though! :)


People find this review helpful!

falloutpcfalloutpc

Rated 4 / 5 stars

Fun old school type RTS. Wish it had more campaigns and maybe a storyline.


People find this review helpful!