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rated 3.92 / 5 stars
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Action - Shooter - Vertical Flight

Credits & Info

May 8, 2013 | 3:35 PM EDT

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Start 5 Points Kill the first boss.
Halfway 25 Points Defeat the first 5 bosses.
Finish 50 Points Defeat all 10 bosses.
Destroy All Parts Secret Medal: Unlock this medal to view its details!

Author Comments

Fight your way through this bullet-hell shooter by rotating left and right or moving closer and farther from the complex motions of the ten bosses. Your laser will wear away their defenses and destroy their weapons, allowing you to grow to match their power.

*Update 5/15/2013*
Players can now pause with <P>, and there is a few seconds of invulnerability at the start of each boss (as well as after each death).



Rated 5 / 5 stars

Great music and very fun. Also I like the art style. The 3 lives seems kind of low, but it is a bullet hell game so... Anyways, 5 stars.


Rated 4.5 / 5 stars

Well only complaint is the difficulty
everything else
all cool


Rated 4 / 5 stars

A cool game! But it's a bit too hard. Maybe a more powerful weapon? Or more lives? Either one would make this game much better than it already is.

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Rated 4.5 / 5 stars

such a great game.
and this reminds me a really classic game(creepy..wat)
well it's very hard for me cause I'm suck at this kind of game lolol.
but this game is a little bit unkind for players.
why players dead by last bullets after kill the boss?
also that is quite a long time.
this is the only reason I dont give full score.


Rated 5 / 5 stars

I'm going to second what some people have already said. This has been a very enjoyable game and properly hard as well. Seeing a game where you had to put some work into succeding is a refreshing change and I don't really begrudge getting blown to high heavens along my way to the end. Still, as has been mentioned, a pause button wouldn't hurt any, if for no other reason, just to take a break from the insanity that is this game. I found myself desperately wishing to take a break, to flex fingers, to take a deep breath or just to look away, but of course, I couldn't. Don't make it too much, it kinda adds to the charm of the game. Still, I wouldn't really begrudge having a pause, you know.

The graphics were a nice, nostalgic 8-bit and I loved every bit of it. The theme music was nice as well, though it does get a little repetitve, but I think it fits very well with the mood. And the gameplay was superb. It was really hard finding the right way through everything on the screen, but with some diligence and some foresight, it's doable. Very enjoyable.

Though I must admit, I find myself a little lost at the meaning of the game. "He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you. "? Is the protagonist turning into what he is fighting against? Or am I just overthinking it and it's only a simple shooter with no deeper meaning?

In any case, great work and great fun. Hope to see more like this in the future.

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ConnorUllmann responds:

I actually made this game for a project whose theme was "a serious game about the phone/tablet industry's marketing and/or production." Basically, I generalized that to be the progression of technology and how each new technological finding will replace its predecessor--so your ship in each round is representative of an emerging technology that "defeats" the older one (the boss ship), as the iPhone 4 became the new norm over the iPhone 3G, for example. In essence, each round the player becomes the emerging technology again and must destroy what it had won with previously.

All in all, I wasn't too partial to the theme, so I did some warping to turn it into this :)