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You are a thief trying to improve your skills. You must over come dangers, hazards and codes in order to steel the valuable goods. Work your way through increasing levels of security and danger. Your reward for success is huge, but can you make it?
There are various issues with the game - for instance on some occasions if you pushed the interactive climbing blocks all the way to the left of the screen, they could no longer be moved or picked up (not sure if this is intentional) and the controls are far too sensitive on the swing bridge sections, otherwise a nice little game with a great sense of simplicity and atmosphere.
Not a bad game, but a bit monotonous after awhile.
all in all i enjoyed his game only that i would rather have a the display of just the game and not have it shown on top of a book due to the fact that it decreases the size of the display and I would rather the lock pick direction to correspond to there respective directions.
Good animation, original (I think) though when you die it looks like you died unfairly how you just hear an annoying death sound while your character disappears without making contact to whatever killed him mainly spikes.
Physics and some graphics should be fixed or put to the new level. The idea is interesting thought. Ho and blocks physics should be fixed. Make them less vulnerable to pushing. In this version they slide on the flat ground and a single contact launches them sky-high.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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