Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
This board is currently empty.
Fascinating space adventures of the security robot Astron at a far research station.
More than 30 locations in 6 levels.
I've only played 1 metal slug game in my life and I could tell some of those machines were from metal slug. Maybe even all, I just haven't played enough to now but seriously make your own robots/tanks next time. Other then that nothing new just kinda boring and repetitive
Thanks for review! I made this game quickly during Stencyl studying.
needs more ammo. good game otherwise
Thanks for review!
Not bad, all the mechanics seem to be there but I'm pretty sure these sprites are ripped from metal slug. If you did some original artwork I would be more interested in playing. Not a bad game though
For the opening sequence, having a changing resolution as you tell the story is very unprofessional and makes it remind us that it's a quick flash game instead of a polished one. The grammar is also unpolished; you can jump "ON" the enemy, not "TO" the enemy.
Other signs of lack of polish and proper development: enemies disappear when near the screen. The music remains the same throughout all the levels. There is a lag in between levels and during saving, with no real explanation for the lag (for example, it could say 'game saving' during the save lag, so people don't think the game just froze).
Beyond these polish points that are critical, there's the game itself. It doesn't offer anything too new, and boasting that it is "fascinating" is simply over-advertisement. Currently it's a simple action platformer. There is very little feedback from jumping on an enemy; I'd personally prefer more of a bounce instead of just that slight bump. Another odd stylistic choice was having your robot be pixel art, but have the menus (continue, save, load, etc) be smooth graphics. It just looks odd.
Jumping only has one set height! This is bizarre; most platformers allow you to vary this depending on how long you hold the jump button. Bullets can't kill enemies just off-screen; also bizarre.
Your concept of a simple fetch-quest-style action platformer is not groundbreaking by any means. Your mix of graphical styles and limited combat options slow the game down and do not enhance it, as well as creating a weird visual juxtaposition of different themes. The music is repetitive to an astounding degree, and the execution lacks in many areas of polish and even basic gameplay. Viewed in context of other platformers, it simply isn't up to par.
Thanks for review. I will consider all of it in other games!
It's good but save and load very lagging(freeze)
3D action driving game
Manage and train heroes to build up a world-renowned adventure agency!
The Snake/Pinball mashup you never knew you wanted.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.