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May 5, 2013 | 4:51 AM EDT
  • Daily Feature May 6, 2013

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Rebuild a powerful fleet and destroy a strange ghost ship, which appeared from thin air out of the fog! Enjoy 12 different ships each with lots of upgrades. Loot pirates and slay their bosses. Visit 10 towns on your caribbean journey!

Update:
- Spell checking
- Faster salvage
- Stronger Boss

Reviews


AldoriaAldoria

Rated 4.5 / 5 stars May 11, 2013

HELP FOR NEW PLAYERS, SINCE THERE ISN'T REALLY A GUIDE:

It was hard to figure out what each stat meant.

Hull: The higher your hull, the higher the health of your ship.
Crew: The higher your crew, the higher the chance of boarding a ship.
Sail: The higher your sail, the more likely you are to go first.
Cargo: The higher your cargo, the more goods you can transfer.
Damage: The higher your damage, the more your ship attacks others for.

Pointers:
*When in a city, the bottom left has a star. Click it and you can add points to various sections, such as:
-Damage: See above.
-Action Points: More action points means you can do more per turn in fights (ex: a normal shot is 15 AP and boarding is 35).
-Accuracy: The chance of each cannonball hitting your opponent. Also can cause more damage due to better hits.
-Board: I think this is the same as your crew, but I'm really not sure.
-Cargo: See above.
I recommend using each achievement as soon as possible. I chose to start in accuracy to help in fights.

*You can scroll up and down through the ships and achievements (I didn't know this the first time I played, and I could tell the same was the case for others as well by reading reviews).

*The ships on the left are cargo ships (for trading). The ships on the right are pirate ships (for fighting).

*You can save money while upgrading. If you have the work points to study (for example), Hull 1 and Hull 2, you need only buy Hull 2. This will automatically give you Hull 1 without paying for it.

Fighting Tips:
-Although sail helps you attack first, if the computer thinks that you are too strong against the CPU, it will send the CPU first regardless.

-Action Points are very useful! If you plan to fight, put your achievement points in there. You will be able to attack two or three times each turn, per ship, depending on your ship.

-Don't always just team up on one ship at a time, if you notice its AP goes below 15 before you kill it, it's useless. The CPU needs 15 AP per turn as well to attack.

Quick Shot: Normal attack.
Boarding: A % chance will be displayed. You have a chance depending on your crew size per ship, and the crew size of your opponent's ship, to "seize" their ship, rendering it useless.
Aim Board/Sail/Crew: Couldn't really figure this one out. Graphic of cannonballs change. Costs 5 extra AP. Not really worth it IMO.

...And lastly, IF YOU PLAN TO BE A FIGHTER, INVEST ALL YOUR GOLD IN ITEMS. Why? Because if you die you keep these without losing 10% of the value of them. Also, it sucks when you have to sell rice again over and over until you can sell bananas then rocks, etc.. trying to get $10,000.

REVIEW:
Great game. Similar to other games though. Could have used explanations as to various things mentioned above.


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atr7atr7

Rated 4.5 / 5 stars May 11, 2013

This is a fun game. The boss-fight was too easy if you are fully upgraded. Also you can not get the star for 10 town sieges because there are only nine pirate controlled towns in the game.



robocopftw1robocopftw1

Rated 5 / 5 stars May 11, 2013

One of my favorites. It's classic but original at the same time. It's awesome.



Rip-SawRip-Saw

Rated 2.5 / 5 stars May 11, 2013

OMFG this is the third time I accidentally hit SELL SHIP and WHY THE F*CK IS THAT BUTTON SO EASY TO HIT?!



AllosTrentAllosTrent

Rated 5 / 5 stars May 10, 2013

Absolutely excellent. I loved this game. It reminded me of SId Meier's Pirates, for obvious reasons. The game had a fair balance in it, with benefits for using both war ships and merchant vessels. I also liked the idea of putting the more expensive shots into the battles, allowing players who focused on money to still retain an edge in combat, or giving combat oriented players a little extra power when they need it. I found the trading system to be very easy to use, and quite fun. I spent a far bit of my early game just trading, avoiding combat all together until the issue of war points came up, which is a good way to keep both aspects of the game necessary to the player. I played this game for four hours(ish), and didn't get sick of the music once, and the sound effects were all fitting as well.

On the downside, I found the progression slightly uneven. About two thirds through the game It seemed that war points were hard to come across, and without them I was unable to unlock better ships, which would in turn unlock better enemies. This wasn't a problem in the beginning or towards the end, however.

This game was very fun to play, and much more than I expected from a flash game. Although certainly imperfect, it met or exceeded every expectation I had for it. 5/5


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