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May 5, 2013 | 4:51 AM EDT
  • Daily Feature May 6, 2013

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Author Comments

Rebuild a powerful fleet and destroy a strange ghost ship, which appeared from thin air out of the fog! Enjoy 12 different ships each with lots of upgrades. Loot pirates and slay their bosses. Visit 10 towns on your caribbean journey!

- Spell checking
- Faster salvage
- Stronger Boss



Rated 4 / 5 stars

The game is fun, but the mechanics are not explained properly. I had to figure a lot of things out through logic and trial and error. I figured out what the attacks did, but even after finishing the game I'm still not sure what the value in attacking the sails is and therefore never did it. Also I found in the endgame I had a lot of gold just lying around, and dynamite was really really over powered. I had a group of upgraded ships that were the third battle (right) ships from the top, and I killed the final boss in two turns spamming dynamite and the attack that does the most damage to the ships hp, making for a very anti climactic end. What's the point in having the stronger ships if you can just use the money on dynamite and win that much easier? I probably could have won with much lower tier ships using this method.

I know I said it before but I'll stress this again. EXPLAIN your mechanics. I want to actually know what my stats DO before I invest in them to find out.

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Rated 4.5 / 5 stars

just a note sell you're current ship for money or you will lose it when you upgrade


Rated 4.5 / 5 stars

Great game,
The siege 10 towns achievement is impossible. (Because there are only 10 towns in total and you don't get to siege the first town)


Rated 4.5 / 5 stars

Great game. Gameplay is intuitive and easy to learn. I felt the trading aspect was repetitive in the beginning when it was your only real means of fast cash until you were strong enough for the ships. The final battle was a bit easy as I just rained dynamite upon the flying dutchman and destroyed it in one turn.

I hope there will be a sequel.


Rated 4 / 5 stars

It's a pretty fun game, but it has a couple of critical problems.

1: Losing a comrade shouldn't be a big deal in terms of combat. In this game, losing the ally that goes first disables your WHOLE TURN for the rest of the fight. This is unacceptable.

2: Upgrading the ship shouldn't be like playing Where's Waldo. Could the options for upgrading the ship be placed somewhere other than the corners of the screen?

As I said though, this game is fun and addicting. I hope to see updates and maybe even multiplayer? Only time will tell. Nice work, keep it up.


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