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May 5, 2013 | 4:51 AM EDT
  • Daily Feature May 6, 2013

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Author Comments

Rebuild a powerful fleet and destroy a strange ghost ship, which appeared from thin air out of the fog! Enjoy 12 different ships each with lots of upgrades. Loot pirates and slay their bosses. Visit 10 towns on your caribbean journey!

- Spell checking
- Faster salvage
- Stronger Boss



Rated 4.5 / 5 stars

It would be perfect game, but last stage requires too much grind. I had to drop game, because I don't have infinite time in my life, do you have?

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Rated 5 / 5 stars

5/5 as well! Great job. There are quite a few takes you could pursue in order to achieve victory, which is nice! A lot to upgrade: enjoyable. Every time I see a rain-cloud of cannon balls my heart skips a beat: the winning factor. <3 Haha!


Rated 5 / 5 stars


Quite a bit of fun, mateys. Reminds me of a stripped down Sid Meier's Pirates


Rated 5 / 5 stars

good economy game, good fight game, good ideas, develop technology, buy it for all ships, game has depth but also broadness. variety of tactics. those are milestones that make this game belong to best flash games i played in a long time. its relaxing ...

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Rated 4 / 5 stars

Excellent effort here!

The shifting economy really gives it a feel of a real trading simulator, since you can't keep running silver from San Juan to Caracas and make the same profit after 5 trips. LOVE IT! As well as that, it's very nice that there's a function in the trade window that tells you how much of a profit or loss you'd make on that cargo instead of making the player bust out the pen and paper. That little thing improves playability just to that nice balance where it helps, but it doesn't play for you.

Despite its simplistic format and functionality, the combat system was well-polished and had virtually no problems (when I played it). The options to focus on a part of the ship, board, or simply spray at it gave it all the feel it needed, bringing it together nicely. However, aiming for the sails seemed to make more of the cannonballs miss than a quick shot. Also, it didn't have any notable effect on a ship if its sails were destroyed. You may want to look at that.

The boss fight was quite gratifying in that it wasn't as toned-down as the roaming pirates were, and that I actually felt somewhat desperate to get in all the damage I could. Great job with making it possible, yet difficult in a nice balance.

I can't bring myself to give it 5 stars for two reasons - length and ending.

The game's length will obviously vary, but for as much depth as this game has, you could EASILY draw it out to 4+ hours of play time with a save function for the players who can't sit still for that long. This game is very addictive, and it felt like a punch in the teeth to reach the ending in an hour.

The ending was the blemish that kept this from doing much better; instead of giving us an outro/epilogue, the game kicks the player back to the menu with a general acknowledgement that you'd taken revenge. ...What about after that? Did he walk the plank in the middle of the sea? Did he begin a privateer organization to mitigate the pirate presence in the Caribbean? What happened?
A little bit of polish here would've made this quite the hit, and it didn't have to really close the story; the only thing you really needed was to define what this admiral was going to do next. The utter lack of this little thing really gives the end a lack-luster feel of completion.

All in all, you show much promise! Take the critiques and use them, and you could easily reach professional quality. Good luck!

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