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Battle 15 unique enemies in this real time battle RPG combining the best elements from rhythm and fighting games.
You can hit escape to close menus and pause the battles, and hitting escape is the only way to close the shop and achievement menu.
Different weapon types have different strengths and weaknesses. Even though spears deal the most damage, they have a much longer cooldown than other weapons!
You can read more details about the combat mechanics, weapons and spells in the manual: http://fancyfishgames.com /rhythos/
This is my April One Game A Month, although I had worked on some of the basic framework back in March. I want to eventually create a whole RPG with this as the battle engine, but for now, give it a try and let me know what you think!
If you have any problems with or suggestions for the game, please let me know, I definitely want to improve upon this!
Added a "Spell Incoming" warning shortly before the enemy casts a spell (not including if it is casting a spell at the very beginning of the battle). This should make it easier to plan for and deal with enemy spells! You may need to clear your cache to get the updated version.
Update: Added WASD support as well as a bugfix that broke the battles on some computers.