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Persist

Score:
rated 4.00 / 5 stars
Views:
68,551 Views
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Genre:
Action - Platformer - Hop and Bop
Tags:
minimalism
stencyl
ld48
ludumdare26

Credits & Info

Uploaded
May 1, 2013 | 9:19 AM EDT

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Author Comments

Use arrow keys or wasd to move and advance text. Enter starts the game in main menu and also continues the text

Persist is a tale of a small spirit, trying to seek a mysterious Goddess to forgive his past sins so he can move on to higher plane of existence. Unfortunately the Goddess really resents him. and tries her hardest to keep the spirit from reaching her, stealing his various body parts and various skills with them. Lose your arms, and you can't swim, lose your legs, and you can no longer jump.

Can you reach salvation? Or are you doomed to lose all hope, and your whole existence, in the deep and dark sanctuary of the Goddess?

Created for Ludum Dare 26 in under 48 hours. Theme: Minimalism. Check out the Ludum Dare page:
http://www.ludumdare.com/
compo/ludum-dare-26/?acti on=preview&uid=11391

Reviews


zakpatatzakpatat

Rated 3.5 / 5 stars

Controls were very smooth, but I didn't like the way when you jump agains platforms because it slows you down and you die. Annoys me very much.



RichGrunkleDuckRichGrunkleDuck

Rated 3 / 5 stars

Don't like the way the character "catches" on the floor or walls. Makes a lot of jumps way harder to make than they really should be. Other than that a really solid platformer. Liked the story up until the somewhat pretentious reveal at the end.


People find this review helpful!

desiertodesierto

Rated 4 / 5 stars

Simple, fun and enjoyable.

I found the physics a bit weird though, during jumps, but other than that it is a very smooth play, great job!

thank you for sharing this!


People find this review helpful!

ultimatum479ultimatum479

Rated 4 / 5 stars

A solid platformer overall, though for quite a while I was confused at my inability to make simple jumps until I realized that touching a wall midjump, not just a ceiling, can also reduce your jump height. Each new mechanical challenge is presented for just long enough that the player learns to master it, then replaced with another just before the player bores of it. Excellent level design, and my only real complaint, the length, is obviously a result of the 48-hour time constraint.

Nice job taking "minimalism" literally, too. ^_^


People find this review helpful!

Garrett2002Garrett2002

Rated 5 / 5 stars

Excellent! It got hard when I lost my arms and couldn't swim anymore, but when I lost my legs? I barely made it past that part! But I managed to beat it, while my soul sacrificed itself to save the goddess. My friendly and helpful soul. :) 5/5