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rated 4.00 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

May 1, 2013 | 9:19 AM EDT
  • Daily 4th Place May 3, 2013

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Author Comments

Use arrow keys or wasd to move and advance text. Enter starts the game in main menu and also continues the text

Persist is a tale of a small spirit, trying to seek a mysterious Goddess to forgive his past sins so he can move on to higher plane of existence. Unfortunately the Goddess really resents him. and tries her hardest to keep the spirit from reaching her, stealing his various body parts and various skills with them. Lose your arms, and you can't swim, lose your legs, and you can no longer jump.

Can you reach salvation? Or are you doomed to lose all hope, and your whole existence, in the deep and dark sanctuary of the Goddess?

Created for Ludum Dare 26 in under 48 hours. Theme: Minimalism. Check out the Ludum Dare page:
compo/ludum-dare-26/?acti on=preview&uid=11391



Rated 4.5 / 5 stars

just amaizing


Rated 5 / 5 stars

Wow, what a fantastic game, 48hrs or otherwise.

I love the visual style and the game-play. I'm amazed at how polished and finished the game feels, it felt like each area was unique and had it's own play style. The music was also really nice, the only thing that let it down a little was the midi instruments but the composition it's self was great.

Great job!

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Rated 3.5 / 5 stars

an annoying game
annoying at the fire stage
more annoying at the resolve stage


Rated 3.5 / 5 stars

The good:

-- Cute little "lose ability as you play on" concept.
-- Controls were mostly solid
-- Bug/glitch-free in my one playthrough

The not-so-good:

-- While the "lose ability as you play on" idea is nice, it really limits the levels. It'd have been neat if the levels were designed such that after losing an ability, you have to go through essentially the same level, only to realize how much more difficult it is with your new limitation.
-- The spirit level was a tad annoying. Since you can say pretty much ANYTHING about the ability of a spirit (defy gravity? go through walls?) that is really when you can inject some creativity beyond a run-of-the-mill platformer.
-- I think I understand what you tried to convey in the ending but it wasn't very well written. Could have been better presented as a dialogue between the female and a doctor, or just as a short newspaper story about the assault.

Overall... decent but far from memorable. Not bad for 48 hours of work, I guess.

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Rated 4.5 / 5 stars