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May 1, 2013 | 9:19 AM EDT
  • Daily 4th Place May 3, 2013

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Author Comments

Use arrow keys or wasd to move and advance text. Enter starts the game in main menu and also continues the text

Persist is a tale of a small spirit, trying to seek a mysterious Goddess to forgive his past sins so he can move on to higher plane of existence. Unfortunately the Goddess really resents him. and tries her hardest to keep the spirit from reaching her, stealing his various body parts and various skills with them. Lose your arms, and you can't swim, lose your legs, and you can no longer jump.

Can you reach salvation? Or are you doomed to lose all hope, and your whole existence, in the deep and dark sanctuary of the Goddess?

Created for Ludum Dare 26 in under 48 hours. Theme: Minimalism. Check out the Ludum Dare page:
compo/ludum-dare-26/?acti on=preview&uid=11391



Rated 3.5 / 5 stars

an annoying game
annoying at the fire stage
more annoying at the resolve stage


Rated 3.5 / 5 stars

The good:

-- Cute little "lose ability as you play on" concept.
-- Controls were mostly solid
-- Bug/glitch-free in my one playthrough

The not-so-good:

-- While the "lose ability as you play on" idea is nice, it really limits the levels. It'd have been neat if the levels were designed such that after losing an ability, you have to go through essentially the same level, only to realize how much more difficult it is with your new limitation.
-- The spirit level was a tad annoying. Since you can say pretty much ANYTHING about the ability of a spirit (defy gravity? go through walls?) that is really when you can inject some creativity beyond a run-of-the-mill platformer.
-- I think I understand what you tried to convey in the ending but it wasn't very well written. Could have been better presented as a dialogue between the female and a doctor, or just as a short newspaper story about the assault.

Overall... decent but far from memorable. Not bad for 48 hours of work, I guess.

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Rated 4.5 / 5 stars



Rated 4.5 / 5 stars

Very cool. It was a little short but I don't think I've ever seen such a cool concept put together in 48 hours. :) Really successful, I liked the fact that you had fewer de-evolutions to be honest. It made it seem like the person was indeed human, and being stripped of his entire body down to his soul was pretty brilliant. Had he been able to shoot lasers it would have seemed like he was this all-powerful person being knocked down a peg by this ominous force. By making the character an everyman, it made your statement of humility all that much stronger.
The only thing I would ask for is harder obstacles and maybe a bigger game screen. (I didn't listen to the audio so I can't critique that). The gameplay was difficult but really there wasn't too much of a consequence of losing limbs except for the big water level and the ending level where you can't see yourself. Losing your legs was almost easier because you only had to roll downhill this way and that way, not sure how you would have made that harder but it just seemed like a favor more than an added obstacle, maybe longer falls would have been good?
All in all one of the best platformers I've played in a good while, definitely worth the stars. :)

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Rated 4.5 / 5 stars

Great work and good idea, normally as you advence though game you gain new abilities, not lose them. As a great man once said
"only when you lose everything, you appreciate what you have"

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