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Apr 29, 2013 | 7:02 AM EDT

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Author Comments


Pillar is a super-short RPG that was made for Ludum Dare's 26. (The theme was Minimalism.)
You play a little block whose objective is to adventure out into the world to find three spells hidden in treasure chests.

Hint: If you get stuck then head back into town. The dialog changes as the game progresses.

It seems as though it drops a lot of frames on slower computers. The player and text box moving slow was not intended. It may not feel like lag, but it is.

*The problem should be somewhat fixed.



Rated 3.5 / 5 stars

Although i didn't really find the game all that interesting as is i like the idea.
For a game made in 48 hours it got some nice graphics.
I would like to see an remastered version of this as i cant get past finding the first magic for some reason.

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Rated 3.5 / 5 stars

I like it but if you can improve the speed and controls , I'll give it 5 stars!!!

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Rated 1 / 5 stars

The player character moves like a snail. I dont know if that belongs to the concept but its annoying.
I cant interact with my enviroment, like the other persons or the dead body- I tried clicking and pressing almost every key on my keybord.
It looks like this game is not finished.

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TheRealdrkrunk responds:

What you're experiencing is really bad lag. On my computer, it runs really fast. Today, I tested it on another laptop and it runs really slow. I'll be making some changes to it. It's a Ludum Dare entry, which means I only had 48 hrs to make it, so yes, it's really unfinished. Thanks for the comment.


Rated 2 / 5 stars

has potential, needs to be faster tho. boring as tutorial, cudnt get thru it.

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TheRealdrkrunk responds:

Thanks for the comment. The submission process is over for Ludum Dare so I can't make any changes. After the comp, I may work on it some more depending on what everyone thinks about it. It's more of a proof of concept.