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Apr 29, 2013 | 3:21 AM EDT

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Author Comments

This game was made from scratch in 48 hours for the Ludum Dare 26. Theme : Minimalism.

You are a mighty warrior, and you spend your life doing quests for various NPC in a medieval fantastic setting.
But what if your whole world disappeared and there were no more colors, no more details ? Even the way people talk has changed, only the essential words are left.
Solve the puzzles and get the world back the way it was. Or not ?

walkthrough : /walkthrough-this-is-not/

Controls :
- M to mute
- arrow keys
- X, C to talk to NPC
- 1 for the map (when you have it), then 1, 2, 3, 4, 5, 6 on the map screen to go to another location (if you enter your current location, it does nothing)
- X to pick up an object when possible
- 2, 3, 4, 5, etc. to drop an object

Tips if lost :
- revisit the locations you know to see if changed.
- try to combine the objects by dropping them



Rated 5 / 5 stars

Awesome game, well made! Sequel perhaps?

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Rated 3 / 5 stars

dat ending


Rated 4.5 / 5 stars

A very fun tongue-in-cheek take on the adventure genre and the 'minimalist' concept. I really liked the way that as the game progresses your actions affect the world around you.

I hope you do well in the competition. Keep up the good work!

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Rated 5 / 5 stars

Well that was a great game, one of the best I have played for LD. Saying it is not a minimalist game really is not wrong its about becoming un-minimalist. I would not have believed that this game took 48 hours, but I also don't know your skill haha! Sequel perhaps?

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Rated 3.5 / 5 stars

The movement causes the screen to scroll in a manner that makes me very dizzy. Graphics were very well done

In all seriousness though, doing an all-white game is just painful on the eyes. Use something that isn't pure white, or have some variance. I get the theme, I really do, but it hurts even at low brightness levels. Use black with white outlines if you have to!

The game was also pretty ridiculously cool in concept, though the execution was a bit messy, and dare I say it...minimalistic? :D Hits the nail on the head though. You really should expand this into a more polished game with the same idea of a concept, but with more plot and gameplay than stomping on random suspicious objects.

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