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Apr 29, 2013 | 3:21 AM EDT

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Author Comments

This game was made from scratch in 48 hours for the Ludum Dare 26. Theme : Minimalism.

You are a mighty warrior, and you spend your life doing quests for various NPC in a medieval fantastic setting.
But what if your whole world disappeared and there were no more colors, no more details ? Even the way people talk has changed, only the essential words are left.
Solve the puzzles and get the world back the way it was. Or not ?

walkthrough : /walkthrough-this-is-not/

Controls :
- M to mute
- arrow keys
- X, C to talk to NPC
- 1 for the map (when you have it), then 1, 2, 3, 4, 5, 6 on the map screen to go to another location (if you enter your current location, it does nothing)
- X to pick up an object when possible
- 2, 3, 4, 5, etc. to drop an object

Tips if lost :
- revisit the locations you know to see if changed.
- try to combine the objects by dropping them



Rated 5 / 5 stars

diggin' it. amazing game here folks, unpredictable storyline, simple and fun, with such short amount of time.
well done stormaligator.

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Rated 5 / 5 stars

Bravo, amazing game. Especially with Ludem's time constraint.
This was a fun, quirky, thought provoking game into our perspective of reality and the possibilities of what it can become if we evolve our minds further and further along.
This is going into my favorites.
I can't wait to see what you come up with next.
Keep up the great work!

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Rated 5 / 5 stars

Considering this was done in 48hrs, this game is top notch.

I don't know why there is a sudden influx for development of games in such a short time period, but out of the 2 I have played, ('Ludum Dare 26' and the very tragic missed opportunity of 'Geneva Convection') this is by far, the best submission of the 3 so far!

1)- graphics. It is simple and brings back memories of spectrum/ amstrad classics. Nice presentation too!
2)- gameplay. I found no major problems with the function of the game. Easy to understand and easy to play.
3)- story plot. CONSIDERING this was done in 48 hrs, it was witty, humorous, imaginative and well thought out. If I had one criticism, it would be the loose plot ends that were not tied up at the end, i.e., what happened to the dead wizard? And did the wizard (who wanted 100 heads) get sucked into the world or was he just...part of the creation of the game who was scripted into a game or was he like the hero( who asked many questions along his..odd quest).

What I found was that it was an interesting game about layering and rendering of graphics bit by bit. First by squares, then by colour than finally, the end product. It was as though you (un)intentionally?...tried to make a game that showed the viewer what needed to be done to make a flash/ game from scratch...and that was very interesting. It was like watching art unfolding onto the screen.

A few comedic scenes here and there made the game non-monogomous and repetitive.

Extra kudos for the exploding boxes ;) and the scene where I assume it was...raining or snowing? Not sure, but that bit was quite nice to watch!

Like all games, (not sure about the other gamers out there!) a game is meant to be fun. Hence GAMEPLAY is the fundamental of being such. It doesn't matter how glossy a game is, or how brilliant and state of the art graphics it is, if gameplay is terrible, then no matter how much effort you put into it, it becomes a wasted effort.

I actually hope that if you do make another game, not only will the game be as fun and as enjoyable as this, but also it has the added bonus of graphics. That would be frikin awesome!

Good job, and hope you make more!

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Rated 5 / 5 stars

It was pretty cool how little I appreciated all these qualities in the beginning of the game, but after they'd been taken away and I had to earn them back the game actually felt sort of alive.


Rated 5 / 5 stars

This game rocks, It makes you think realty!