Go!
Go!
Score:
rated 3.22 / 5 stars
Views:
18,037 Views
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Genre:
Action - Shooter - Multidirectional
Tags:
shooter
cave
monochrome
flashpunk

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Credits & Info

Uploaded
Apr 28, 2013 | 11:08 PM EDT
File Info
Game
1 mb

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Medals

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Dawn 5 Points Beat level 1
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Darker 10 Points Beat level 3
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Deeper 10 Points Beat level 2
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Detention 25 Points Beat level 4
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Dismay 25 Points Beat level 5
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Deliverance 50 Points Beat the game
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Despair 50 Points Defeat the boss

Author Comments

Edit: Wow, didn't expect this to get featured, Thanks very much!

Edit 2: The key bug should be gone now, thanks to geco-deco12 for finding the cause of the glitch.

I have a time-lapse of me making the game here if you're interested in that kind of stuff: http://www.youtube.com/wa tch?v=0SNfvh8IxrE (You gotta take away the space after the a in watch. )

CONTROLS:
Z - shoot
Enter - Select continue if on main menu or advance any other screen.
Directional Buttons - move
Use the mouse to click menu buttons

This was made for Ludum Dare 26 in under 48 hours. (To be honest I only really got about 12 hours worth of work done because of other things needing done.) I didn't get much time to balance the difficulty so I'm afraid it's pretty hard. It's pretty short though with only 6 levels so it shouldn't take too long to beat.

I used the following tools:
Flash Develop
FlashPunk
LMMS
GIMP
SFXR
Ogmo Editor

Reviews


justin99000justin99000

Rated 4.5 / 5 stars 1 day ago

my only complaint is that im not the first to yell WOOH BELLY BUTTON LASERS :) nice one and good luck in the next dare



KlonoaDudeKlonoaDude

Rated 3.5 / 5 stars 11 days ago

You got my points because i love hard games, but i think you should get better graphics when you decide to do another game like this. Nevertheless, good game.



MUZMUZMUZMUZMUZMUZ

Rated 1.5 / 5 stars 3 weeks ago

Personal review: I thought it was danky, fudged, and totally trashy. It was literally worse than nothing. Low creativity, repetitive, nothing to look forward too, extremely transparent gameplay. What pissed me off the most what character and enemy design. I was short of puking at this disaster.

Professional review: Too much repetition, transparent gameplay, no forward progress, poor AI and gunning controls, no alternate control, poor and constant music (many players like to listen to their own music during adventure games). Since this was adventure instead of art classification, you've got a bit of leeway as far as creative design and can shirk off submersion in the game, but still, there was no point in playing this, not for any goal or lesson. I like to leave off on a good piece of advice, but I am very sorry to say that I cannot imagine one. It is definitely a black-and-white game... is that a compliment? Anyway, it is good that you submitted this anyway. A young programmer/game-maker can only learn by crafting games and letting the community help hone his skills. You'll only learn how to do things better with this review.


Jools64 responds:

Lol, are you serious? This was made in 12 hours for a minimalism competition.
I respect that you don't like it and that's fine but you're just blasting the game for the sake of hating on it. I like constructive criticism but this is just silly. ;)


Judgement19Judgement19

Rated 5 / 5 stars May 7, 2013

Awesome! :D



ps3man4lifeps3man4life

Rated 5 / 5 stars May 5, 2013

I CAN FIRE MISSILES OUT OF MY BELLY BUTTON! LOL!


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