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Mini Adventure, simple one level touch adventure.
Created by Brett Moyer
Made with Construct 2
Not bad, but controls are a bit hard to use. C2 has path finding support. Why not allow the user to click where they want the player to go? ;)
This game needs to be published although the control's suck .
well, it seems like its a little test and the controls are for tablet pc.
So first, it would be great if you make two seperate control settings for touchscreen and for keybord from wich you can choose in the beginning. even if I play with arrow key the character "slides" a little bit. Furthermore you could add a hint that you have to click an enemy to attack it.
The fights could be more complex, I think a good rpg should have different attacks and magic and equipment, different armors and weapons.
That the game is short is obvious, I know that you jst tested your new tools and therefor its okay. You could invest a little more effort in the graphics, though.
I did not get a chance to use this on a phone so I worked the touch controls with the mouse.
I found the movement fairly smooth. Maybe a touch too fast.
+ points for sounds and combat
Player sprite faces the front at all times regardless of movement. Click to speak to NPC's and attack (which is fine typically).
Dialog is truncated when near the fire. Honestly the game looks almost exactly like what's typically released as a tutorial or a kit/example. Overall this game is very quick to beat apparently taking less than a minute to complete with only a single NPC to kill on the outside of the town.
Whereas I can appreciate the time and effort that goes into developing a game, regardless of how simple, an RPG like game such as this needs so much more before it should be published. This game, honestly, I don't think should be published. It seems unfinished and half hearted due to the lack of anything to do within the game and feels too much like a tutorial for a game development studio engine like Construct2 rather than an actual developed game.
This game needs a lot more work. More levels, more NPC's to destroy, an inventory/equipment system, currency system, etc to make it a worthwhile and playable RPG. As it stands, there isn't much going for this thing, it needs a lot more work and a lot more expansion.
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