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This game was made in 48 hours for Ludum Dare 26.
In this game you have to deflect bullets to solve puzzles.
Arrow keys to move.
X and C to rotate the mirror.
S and D to rotate more precisely.
Esc to go to level selection.
Left Mouse to skip the text.
I adore this game. I love the minimalist set-up; I was truly just thinking the other day that I was getting tired of the weird attempts authors were undergoing to shoehorn stories into their games. While that does often works, also often it's just--awkward. I was thinking about the simple games, "HEre's you, that stuff's bad, go collect these things." And here's "In Mali Sommi". :D
I also like the ability to control the paddle-thing with different speeds, but I wish one could control the green circle like that, too. Sometimes it just moves too fast for precision; I'll have the paddle aimed more or less where I want, but have to spend some time fighting to get the circle in the right position.
After that, I have to agree with the notion of checkpoints. That would really have helped this game a lot.
Not a bad game, but it gets annoying to have to start at the beginning of the level every time you die. I would probably give it 4 stars if checkpoints were added. if there are checkpoints in the game already, you should probably put more checkpoints in the game.
Like the idea but i can't give the ball the right touch.
Unlock all of us!
As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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