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Credits & Info

Apr 26, 2013 | 5:32 PM EDT

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Author Comments

K - Reset when dead
R - Reset whenever
Space - Mute/Unmute

I made this game for a class, it was an interesting experience.

My group was supposed to help me a bit more than they did, and it just didn't really happen until very late in the semester.

I decided to turn it in pretty much as-is from what my class got to play, so it might be a bit rough around the edges. I had to rush to finish it, even though I provided my group with the level editor a month or more before it was due.

My group contributed the tail-end 4 levels, the title track and beam sound effects, and some art assets I forgot to implement.

Regardless, I hope you enjoy it.



Rated 3.5 / 5 stars

not bad but gets boring very fast!


Rated 4.5 / 5 stars

Despite it's flaws, I really enjoyed this, the simple controls and skill based challenges, the stick/jump was actually fun mastering imo.

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Rated 3.5 / 5 stars

still needs work but it was fun all it needs is check points and respawn floors


Rated 4 / 5 stars

Pretty damn fun. It's challenging and definitely worth developing further, this game does have great potential and honestly? I freaking loved it. I would recommend autospawning back after death instead of a key press and a short tutorial level teaching that you can jump after the laser grappling hook thing and whatnot. I wasn't sure what it did initially. Overall, the game is challenging and entertaining. Something I would definitely play again.


Rated 2.5 / 5 stars

its cute... too grey for me i would rather a gun than grappling hook any day but still cute none the less.. i won't play it again tho