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no-one has to die.

Score:
rated 4.49 / 5 stars
Views:
431,471 Views
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Genre:
Adventure - Other
Tags:
death
fire
text
branching

Credits & Info

Uploaded
Apr 20, 2013 | 6:51 PM EDT
  • Frontpaged April 22, 2013
  • Daily 4th Place April 22, 2013
  • Weekly 3rd Place April 24, 2013

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Author Comments

4 people are trapped in a building fire and need your help to escape.

DESIGN- Stuart Madafiglio
ART- Cindy Xu
MUSIC- Jesse Valentine

Winner of clay.io's Got Game? competition!

Reviews


metroretrometroretro

Rated 4 / 5 stars

Woah, that was really cool. Usually this type of gameplay is boring with bland stories, but this story and the puzzle was interesting enough to make going through all the endings seem worth it. The best part about this game is how you can choose where to pick up. Very smart design, and I look forward to any other games you may put up in the future!



loluntilmypieloluntilmypie

Rated 4 / 5 stars

I'll just say now that you'll want to save Lionel last (the purple guy). He'll end up revealing why everything's happened how it is, so unless you want it to be half-spoiled half way through, make sure you save him last.

Aside from that, I really did enjoy this game. Yeah, the puzzles could have been a tiny bit better or you could have even used a different method of having the player/Visitor choose who dies and how, but at least you went for a story-driven approach. It was a little bit farfetched (I'm not going to spoil anything), but then once I did Lionel's story, I realised how everything managed to work the way it did. I never would have guessed it since it was going for a realistic approach.


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Intensity3000Intensity3000

Rated 4 / 5 stars

Incredible storyline and music. The gameplay was a little too simple to present any challenge though. This game has some serious potential I believe :)



ToastieToastie

Rated 4 / 5 stars

Simple and great! Not very hard though


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GretgorGretgor

Rated 4 / 5 stars

This game has a very interesting format, I love how the story is told mostly in messages, popping out as though they were social network feeds. The music adds a lot to the story's atmosphere as well. Sure, the sceneries themselves are never seen, but that's not such a biggy, especially because this game was not made to have brilliantly polished graphics.

I like these "choose your own adventure" games, in which you have to make decisions to get the best possible ending, and man, this was a hard one, because even though the game is called "nobody has to die", in your first run, you have no choice but to make a few casualties happen, no matter what way you choose to do things, and it gets to be extremely, EXTREMELY sad at times, you monster :'(.

I like how instead of text choices, you have to decide what each person does and how each door behaves, and each passing turn, the fire spreads more, and you also need to trigger the water switch off in order to keep people from drowning, and all that. In the end, the "path" you choose depends exclusively on who lives and who dies in a turn, but the way it's done makes it a bit more, so to say, intense, since you have to choose who dies and then you have to make the thing that kills them happen, turn by turn (that is, unless you have a secret something that changes the rules of the game...).

I also love how the business the company runs is just something hilariously absurd, xD. Also, holy crap, some plot twists (which I won't spoil) are horrendously somber, and raise ethical questions over who deserves to live or die in such a situation. Creepy stuff. Also, I love this kind of story, where each ending reveals a bit more about the storyline.


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