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Uploaded
Apr 20, 2013 | 6:51 PM EDT
  • Daily 4th Place April 22, 2013
  • Weekly 3rd Place April 24, 2013

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Author Comments

4 people are trapped in a building fire and need your help to escape.

DESIGN- Stuart Madafiglio
ART- Cindy Xu
MUSIC- Jesse Valentine

Winner of clay.io's Got Game? competition!

Reviews


paynemasterpaynemaster

Rated 4 / 5 stars

pretty good, i liked the story (which is obviously inspired by virtues last reward), but you could make the puzzles a bit more a challenge, because i beat most of the levels on my first try, but other than that, good work.



mhhipmhhip

Rated 4 / 5 stars

I like the story line and that there is different endings overall a good game :D


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JaesterionJaesterion

Rated 4 / 5 stars

An amazing game, though I'd have liked to see a little more hope thrown forward throughout the puzzles, and maybe a few more easter eggs/ hidden endings. The map made it too obvious how things were going to play out, and I didn't really feel like I was the one who was clever in the end. I was actually hoping there would be something cool if you went back to one of the floors after learning something and intentionally shoot someone off with a new mechanic earned through that bad ending.


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will47781will47781

Rated 4 / 5 stars

A very nice game. the choices were hard and the story was amazing the gameplay wasn't all that amazing but it actually made me think for a bit whether which choice would be the right one i really enjoyed it.

also.did anyone ever unlock the door for visitor? find out in the non existent sequel.



SolidnySolidny

Rated 4 / 5 stars

A truly great example of implementing story in game design. Everything was about choices and different possibilities, like in Fahrenheit, Heavy Rain, The Walking Dead, Mas Effect and other similar "choice-driven" games. However, in case of this one, the non-linearity is explained by the story itself. Bravo!
Still, to be fair, the puzzles were too simple, and dialogue as main driving force almost became tiring after a while.


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