BackDoor- Door 1
You find yourself in a strange house with only a man on the phone as a guide.
4.13 / 5.00 25,754 ViewsMini Commando
Action adventure game with nazi enemies in the second world war.
3.95 / 5.00 20,897 ViewsThe universe of Tyrian will tremble once again!
It's a WIP (Work in progress), the game is needing feedbacks. Please, feel free to write your suggestions and what you hate and love in the game.
Thank you for playing, enjoy!
Reviews
Rated 2.5 / 5 stars May 11, 2013
It's a start, and one I will follow closely. I love Tyrian to death, so seeing this makes me very happy, but pretty much all of the stuff that made Tyrian different isn't here yet - Where's the shop, the secondary weapons, the sidekicks, the different ships? the sidebar makes it look like these things should be here, but I don't see them. Keep working, keep adding, perhaps this will become truly great.
Rated 2.5 / 5 stars April 29, 2013
not bad
Rated 4 / 5 stars April 20, 2013
Solid base, but not sure where you're going with all this. A little bit of an intro would be nice. Like what all that stuff to the right side means. Music is decent, and sounds effects are good, if simple. Graphics are nice, but do come across as cluttered, and can be difficult to distinguish.
That's true, I'll do a little intro before the stage starts, and each stage will earn a tittle.
Any suggestion of how to make it feel better organized without lose the arcade feel? I'm thinking in singular paths, but after a test, the game come monotonous, linear, but organized, while with the chaos, it become challenger and cluttered, as a major dilemma .
Thank you for the smart words.
Rated 2.5 / 5 stars April 19, 2013
It's pretty good. It's the average vertical space shooter. The ship's movement seems a little lagged and it's a little difficult to differentiate between the coins and the attacker's ammo.
Next step is update the enemy ammo visual. Thank you!
Rated 2.5 / 5 stars April 19, 2013
I like these types of games, but I think you need to tighten it up in a few areas. I suggest making it easier to discern the coins you get from killing enemies from enemy weapons fire. They look pretty similar, and I found myself trying to evade the coins often. For example, make the weapon fire red and the coins a flashing blue, but also think about making the enemy weapon fire a little big bitter so they're easier to spot.
Other than that, I would suggest trying to tighten up the controls. They're a little bit sticky, with a tendency to snap into place.
It might also be a good idea to try to allow a little bit of up/down movement along with left/right movement to make it a little easier to evade.
Do these things and I think you've got a great game. Good work so far.
I'll make my best to improve the discernment between things on the screen. About the control, if possible, could you explain a little bit more?
The control was updated to accelerate faster than the original game, to follow the mouse without much trouble.
Thank you for the kind words!