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Stonelegs 2

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purgatory

Added to levels for Stonelegs 2 Apr 24, 2013.

inferno

Added to levels for Stonelegs 2 Apr 24, 2013.

Castle of Pain

Added to levels for Stonelegs 2 Apr 24, 2013.

Unfinshed Level

Added to levels for Stonelegs 2 Apr 23, 2013.

change of live

Added to levels for Stonelegs 2 Apr 23, 2013.

mountain house

Added to levels for Stonelegs 2 Apr 23, 2013.

Lab Rat

Added to levels for Stonelegs 2 Apr 23, 2013.

easy or not 2

Added to levels for Stonelegs 2 Apr 23, 2013.

easy or not

Added to levels for Stonelegs 2 Apr 23, 2013.

Ruins

Added to levels for Stonelegs 2 Apr 22, 2013.

no name!

Added to levels for Stonelegs 2 Apr 22, 2013.

Easy

Added to levels for Stonelegs 2 Apr 21, 2013.

Author Comments

Stonelegs is coming to mobile soon (early 2018)! Check back soon ;)
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Stonelegs is back! 100+ new levels, a level editor, and level sharing with the Newgrounds API!

I had a lot of fun making this! Let me know what you think!

Log in / sign up to vote & review!

Cool game!

I remember playing the original Stonelegs and enjoying it. You've definitely expanded and improved on it. I liked how you introduced new elements and challenges with each area. I admit that I did find the controls a tad frustrating at times, especially when I would get snagged on a platform that I feel like I should have missed. It's a tricky thing to manage, because you want there to be some challenge. I wouldn't have wanted the game much easier, but obviously others would have preferred that. This isn't a game that lends itself to various difficulty levels, so you were bound to please some people and not others. The final boss/stage was a cool way to end things. I never did figure out how to earn that freaking Zero-Bomber and Addicted medal. Oh well. Keep making cool games!

Got to 1-5, then stopped because of how spectacularly finicky turning to stone to break through blocks is.

"Okay, THIS time I made sure to use the cliff wall as a buffer so no part of me is off the stone... Aaaaand it still won't break, because I'm not pixel perfect dead center I guess."

If you can't even break them while your body is completely within the width of the block, that's just sad.

Neat idea and has everything a retro platformer needs. The keys and the small margin for error made it unplayable for me. I'd want to change the action button 'stone legs' to space button and when having to hit a certain spot when jumping, it's just too small to see where I have to land even though my screen is 22 inches. Maybe the gap could be widened by 1 or 2 pixels or you could choose the speed of the game.

Thanks for sharing it.

It won't play :(

Credits & Info

Views
100,827
Faves:
140
Votes
149
Score
3.51 / 5.00

Uploaded
Apr 18, 2013
4:24 PM EDT