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Shoot the zombie, open many doors, looking for keys and up of the roof to know who you're looking for!
Use Left/Right to move, Space Bar to shoot, Up to open the door.
It's like a labyrinth in the form of doors. Nice concept, but hella hard to play! The animation where you shoot the zombie could use some more detail too, it just disappears, without even a sound. Otherwise the gameplay is both aggravating and fun. The fake doors, the pitfalls, the keys and guns and eventually the lack of lighting, it all works towards an interesting venture through a house that is frigging gigantic. One thing that would be nice is a mention of level, or something, so you know how far you have left to go. Keep it going!
It's not completely awful but it definitely seems incomplete.
A rather fancy game with attractive graphics and pleasant jazz-like soundtrack.
Still, memorizing the doors gets boring fast. For me, I abandoned all these puzzles after the underground floors came up.
Buggy and no fun at all. The randomness ruins the game. Also my guy just walked into the zombie on level 3 constantly dieing and i quit on the spot.
Feels unpolished. There's no discernible projectile when you fire a bullet, and zombies just poof out of existence. The backgrounds and doors are fairly bland.
And as everyone else is saying, doors that kill you with no warning are bad design. Period. Unless you're just trying to piss people off.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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