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Avoid falling trash and survive as long as you can.
i found it irritating that a bag falling in the next isle can kill you,there is no objective and that makes the game boring.....it doesn't make me want to play for any longer than it takes to realize hat there is no objective
Good start at game making, add a little twist to it, some scoring perhaps, some distractions (visual/sound), make a point to the avoiding (perhaps run to a certain exit or something).
no ofense but i think it's average
The concept of dodging falling blocks in a Tetris-like area is interesting, but there needs to be a clear objective beyond surviving as long as one can. Adding a timer counting up and a block count to determing survival time and blocks avoided can provide the player determinate personal bests he or she can try to beat. Even better would be multiple levels with objectives such as, "Survive for two minutes", "Avoid 250 blocks", or "Climb your way out", where an exit is located on one side a dozen blocks above the initial level of blocks.
The concept is good, but you have to make better the graphics and add a end screen
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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